Becker, Thomas. "Matrix versus The Ghost in the Shell: Die neuen Mythen der virtuellen Welt sind nicht mehr allein diskursiv analysierbar." Journal Ethnologie 5 2007. Accessed 4Nov. 2012. <http://www.journal-ethn ... n_the_Shell/index.phtml>. |
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Bolton, Christopher. "The Mecha’s Blind Spot: Patlabor 2 and the Phenomenology of Anime." Robot Ghosts and Wired Dreams. Japanese Science Fiction from Origins to Anime. Eds. Christopher Bolton, Istvan Csicsery-Rony Jr. and Takayuki Tatsumi. Minneapolis: Univ. of Minnesota Press, 2007. 123–47. |
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Cavallaro, Dani. The Cinema of Mamoru Oshii: Fantasy, Technology and Politics. Jefferson, London: McFarland, 2006. |
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Cavallaro, Dani. Anime Intersections: Tradition and Innovation in Theme and Technique. Jefferson, London: McFarland, 2007. |
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Chateau-Canguilhem, Johann. "Érotismes du corps augmenté dans la bande dessinée: Le Déclic, Ghost in the Shell, Druuna." Captures 4. 2 2019. Accessed 3Mar. 2020. <http://www.revuecaptures.org/node/3979/>. |
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Curti, Giorgio Hadi. "The ghost in the city and a landscape of life: A reading of difference in Shirow and Oshii’s Ghost in the Shell." Environment and Planning D: Society and Space 26. (2008): 87–106. |
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Dinello, Dan. "Cyborg Goddess." Anime and Philosophy. Wide Eyed Wonder. Eds. Josef Steiff and Tristan D. Tamplin. Popular Culture and Philosophy. Chicago: Open Court, 2010. 275–85. |
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Elias, Amy J. "The Narrativity of Post-Convergent Media: No Ghost Just a Shell and Rirkrit Tiravanija’s “(ghost reader C.H.)”." SubStance 40. (2011): 192–202. |
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Gottschalg, Rainer. "Digitalisierung und »Post-Schöpfung« in Ghost in the Shell (1995): Der japanische Animationsfilm: ein (theologisch-)anthropologischer Diskursort." Weltentwürfe im Comic/film. Mensch, Gesellschaft, Religion. Eds. Theresia Heimerl and Christian Wessely. Religion, Film und Medien. Marburg: Schüren, 2018. 214–35. |
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Marko, Benedict. "Visuelle Labyrinthe: Das Bild der Stadt im Kino Oshii Mamorus." Fremde Welten. Wege und Räume der Fantastik im 21. Jahrhundert. Eds. Lars Schmeink and Hans-Harald Müller. Berlin u. Boston: de Gruyter, 2012. 163–86. |
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McBlane, Angus. "Just a Ghost in a Shell?." Anime and Philosophy. Wide Eyed Wonder. Eds. Josef Steiff and Tristan D. Tamplin. Popular Culture and Philosophy. Chicago: Open Court, 2010. 27–38. |
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Monnet, Livia. "Towards the feminine sublime, or the story of ‘a twinkling monad, shape-shifting across dimension’: Intermediality, fantasy and special effects in cyberpunk film and animation." Japan Forum 14. (2002): 225–68. |
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Monnet, Livia. "Anatomy of Permutational Desire: Perversion in Hans Bellmer and Oshii Mamoru." Mechademia 5. (2010): 285–309. |
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Monnet, Livia. "Anatomy of Permutational Desire, Part II: Bellmer’s Dolls and Oshii’s Gynoids." Mechademia 6. (2011): 153–69. |
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Napier, Susan J. Anime from Akira to Howl's Moving Castle: Experiencing Contemporary Japanese Animation. 2nd ed. New York [etc.]: Palgrave Macmillan, 2005. |
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Notaro, Anna. "“Innocence Is Life”: Searching for the Post-Human Soul in Ghost in the Shell 2." International Journal of Comic Art 9. (2007): 610–24. |
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Orbaugh, Sharalyn. "Frankenstein and the Cyborg Metropolis: The Evolution of Body and City in Science Fiction Narratives." Cinema Anime. Critical Engagements with Japanese Animation. Ed. Steven T. Brown. New York [etc.]: Palgrave Macmillan, 2006. 81–111. |
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Penicka-Smith, Sarah. "Cyborg Songs for an Existential Crisis." Anime and Philosophy. Wide Eyed Wonder. Eds. Josef Steiff and Tristan D. Tamplin. Popular Culture and Philosophy. Chicago: Open Court, 2010. 261–74. |
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Riechert, Nadja. "»Als würde man plötzlich durch einen Spiegel treten und seinem Ebenbild begegnen«: Geist und Identität in Mamoru Oshiis Ghost in the Shell." Vom Binge Watching zum Binge Thinking. Untersuchungen im Wechselspiel zwischen Wissenschaften und Popkultur. Eds. Martin Böhnert and Paul Reszke. Bielefeld: Transcript, 2019. 203–24. |
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Ruh, Brian. Stray Dog of Anime: The Films of Mamoru Oshii. 2nd ed. New York [etc.]: Palgrave Macmillan, 2004. |
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Ruh, Brian. "Producing Transnational Cult Media: Neon Genesis Evangelion and Ghost in the Shell in Circulation." Intensities: The Journal of Cult Media 5 2013. Accessed 1Jul. 2016. <https://intensitiescult ... rculation-brian-ruh.pdf>. |
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Schaub, Joseph Christopher. "Kusanagi’s body: Gender and technology in mecha‐anime." Asian Journal of Communication 11. (2001): 79–100. |
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Schnellbächer, Tom. "Mensch und Gesellschaft in Oshii Mamorus Ghost in the Shell – Technische Spielerei oder engagierte Zukunftsvisionen?." Nachrichten der Gesellschaft für Natur- und Völkerkunde Ostasiens 77. (2007): 49–67. |
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Shin, Hyewon. "Voice and Vision in Oshii Mamoru’s Ghost in the Shell: Beyond Cartesian Optics." Animation 6. (2011): 7–23. |
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Silvio, Carl. "Refiguring the radical cyborg in Mamoru Oshii’s Ghost in the Shell." Science Fiction Studies 26. (1999): 54–72. |
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Ueno, Toshiya. "Japanimation and Techno-Orientalism: Japan as the Sub-Empire of Signs." Documentary Box (1996). |
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Weida, Jaime. "Ghosts and Girls in the Machine: Technology and the Human in Japanese Visual Popular Culture." Technology & Humanity. Ed. Carol Colatrella. Critical Insights. Englewood Cliffs: Salem Pr. 2012. 256–72. |
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Wetzel, Michael. "»Henry Goes to Hard-Boiled Wonderland«: Heinrich von Kleists Über das Marionettentheater und sein Fortleben in Mamoru Oshiis Ghost in the Shell." Schreiben nach Kleist. Literarische, mediale und theoretische Transkriptionen. Eds. Anne Fleig, Christian Moser and Helmut J. Schneider. Rombach Wissenschaften, Reihe Litterae. Freiburg im Breisgau: Rombach, 2014. 301–36. |
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Added by: joachim Last edited by: joachim 11/22/14, 3:00 PM |
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