BOBC |
Resource type: Book Chapter Language: en: English BibTeX citation key: Nichols2016 Email resource to friend View all bibliographic details |
Categories: General Keywords: Cognition, Digitalization, Webcomics Creators: Ebrahim, Nichols, Peppas Publisher: Inter-Disciplinary Pr. (Oxford) Collection: Framescapes. Graphic Narrative Intertexts |
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Abstract |
Comics is a form of sequential art that has evolved alongside the printed page. The progression follows the black-and-white strips of newspapers to the colourful serial comics on high quality paper; and on to longer, stand-alone graphic novels produced as hardback books. As printing increased in production values and dissemination so too did comics. In recent times a similar development can be observed in screen comics. Home computer and internet screens have advanced from large, low quality desktop monitors to high definition, portable display devices. As a parallel development, screen comics have progressed from short black-and-white web comic strips to full colour digital comics. If print comics developed with the page and digital comics developed with the screen, the question arises as to whether screen comics truly have ‘pages’ at all. And if they do, should they? A useful approach is to examine reading theories associated with interactive media and comics as postulated by key academics (McCloud, Cohn, Groensteen, Manovich) and to compare how comics are presented in both print and digital formats. The chapter highlights the lack of page exclusive elements in screen comics such as the ability to riffle through pages or physically flip from one page to the next. Interactive screen exclusive navigation and reading methods that include guided views and infinite canvases (McCloud) are also analysed. The difference between comics on the printed page and those in the digital ‘place’ or cloud is expounded upon.
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