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Displaying 1 - 7 of 7 (Bibliography: WIKINDX Master Bibliography)
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Goodbrey, Daniel Merlin. "Digital comics – new tools and tropes." Studies in Comics 4.(2013): 185–98.  
Added by: joachim 1/20/18, 5:12 PM
Goodbrey, Daniel Merlin. "Game comics: An analysis of an emergent hybrid form." Journal of Graphic Novels and Comics 6.(2015): 3–14.  
Last edited by: joachim 1/20/18, 5:11 PM
Goodbrey, Daniel Merlin. "The Sound of Digital Comics." Writing Visual Culture 7 2015. Accessed 28 September. 2016. <http://www.herts.ac.uk/ ... 6/wvc-dc-7-goodbrey.pdf>.  
Added by: joachim 1/20/18, 5:15 PM
Goodbrey, Daniel Merlin. "The Impact of Digital Mediation and Hybridisation on the Form of Comics." DDes Thesis. University of Hertfordshire, 2017.  
Added by: joachim 5/24/18, 12:53 PM
Goodbrey, Daniel Merlin. "Foreword." Comic Book Geographies. Ed. Jason Dittmer. Stuttgart: Franz Steiner, 2014. 9–14.  
Added by: joachim 1/20/18, 5:28 PM
Goodbrey, Daniel Merlin. "Distortions in Spacetime: Emergent narrative practices in comics’ transition from print to screen." Storytelling in the Media Convergence Age. Exploring Screen Narratives. Eds. Roberta E. Pearson and Anthony N. Smith. New York [etc.]: Palgrave Macmillan, 2015. 54–73.  
Added by: joachim 11/26/19, 4:01 PM
Goodbrey, Daniel Merlin. "Images in Space: The challenges of architectural spatiality in comics." Framescapes. Graphic Narrative Intertexts. Eds. Mikhail Peppas and Sanabelle Ebrahim. Oxford: Inter-Disciplinary Pr, 2016. 15–29.  
Added by: joachim 1/20/18, 5:10 PM
WIKINDX 6.6.5 | Total resources: 14141 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Modern Language Association (MLA)


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