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Withrow, Steven and Alexander Danner. Character Design for Graphic Novels. Burlington: Focal Pr. 2007. Added by: joachim (12/3/09, 7:45 PM) Last edited by: joachim (12/3/09, 10:42 PM) |
Resource type: Book Language: en: English ID no. (ISBN etc.): 0240809025 BibTeX citation key: Withrow2007a Email resource to friend View all bibliographic details |
Categories: General Keywords: Authorial poetics, Creative process, Danner. Alexander, Instructional comic Creators: Danner, Withrow Publisher: Focal Pr. (Burlington) |
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Attachments | URLs http://www.twentys ... m/design/index.htm |
Abstract |
Character Design for Graphic Novels not only showcases the best in character design from the world's leading artists onscreen and on the printed page, but provides you with a hardworking guide to the process behind the evolution and development of character design, the key milestones of the art, the genre busters, and the genre definers. This stunning book offers a unique insight into the creative process, interviewing the genre's leading artists, showcasing their work, and showing how it is done so you can benefit from their expertise when creating your own graphic novel characters. Throughout the book biographies of the major artists in each field, their inspirations, their achievements, and their finest hours, are highlighted to give you the inspiration required to succeed in this competitive field. Learn how popular characters evolved from sketches, drawings, and initial inspirations, through fine-tuning, discussion, and alternative proposals, to onscreen debut and first-edition publication on the printed page. Table of Contents Foreword Name of the Rose, by Bryan Talbot Preface: Graphic Novel Characters and Seven Precepts Section I: The Graphic Novel What Is a Graphic Novel? History and Geography The Graphic Novelist: Singular Vision The Design Team: Collaboration and Oversight Section II: The Character Story and Archetype The Central Character and the Opposition Contrast and Commonality The Supporting Cast Character Histories: Motivation and Conflict Section III: Elements of Design Unity and Sequence Tools and Techniques: Character Model Sheets Speech Patterns: Dialogue, Balloons, and Lettering The Face The Human Form The Nonhuman Form Case Study: Eric Shanower Line, Contour, and Sequence Case Study: Eddie Campbell Section IV: Design Style The Character Design Spectrum: Abstraction to Hyperrealism Genre and Tone Minimalism: Tom Gauld and Jeffrey Brown Cartooning: Colleen Coover and Jef Czekaj Verisimilitude: Miriam Katin and Don MacDonald Reality and Imagination: Jeff Parker and Colleen Doran Case Study: Leah Hernandez Case Study: Jeff Nicholson Section V: Appearance & Reality Subtext and Symbolism Wardrobe and Props Expression, Motion, and Gesture Case Study: Jenn Manley Lee Case Study: Brendan Cahill Case Study: Metaphrog Section VI: The Expanded Cast Group Identity and Storytelling Case Study: Jason Little Case Study: Dylan Meconis Case Study: Busiek, Anderson, and Ross Case Study: Stan Sakai VII: Knowing Your Audience Age Appeal Gender and Culture Case Study: Wendy and Richard Pini Case Study: Bryan Talbot Case Study: Andy Runton Case Study: Mark Crilley Section VIII: Modern Methods Digital Design Internet Research Case Study: B. Shur Case Study: Scott Christian Sava Case Study: Ryan Estrada Section IX: Putting It All Together Symmetry and Synthesis Judging and Refining Your Character Design Conclusion: Into the Future Suggested Reading Online Resources Glossary Added by: joachim Last edited by: joachim |