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Grampp, Sven. "Serial Games in a Transmedial World: A Typology for the Digital Age." Narratives Crossing Boundaries. Storytelling in a Transmedial and Transdisciplinary Context. Ed. Joachim Friedmann. Studies of Digital Media Culture. Bielefeld: Transcript, 2023. 121–47. 
Added by: joachim (10/17/23, 4:45 PM)   
Resource type: Book Chapter
Language: en: English
BibTeX citation key: Grampp2023
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Categories: General
Keywords: "The Walking Dead", Adaptation, Adlard. Charlie, Game, Horror, Intermediality, Kirkman. Robert, USA
Creators: Friedmann, Grampp
Publisher: Transcript (Bielefeld)
Collection: Narratives Crossing Boundaries. Storytelling in a Transmedial and Transdisciplinary Context
Views: 39/762
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Abstract
Computer games that refer to previously unfolded serial narrative worlds reflect the relationship between media in various forms. They offer different suggestions on how to think about the relationship between part and whole, which is fundamental to all (transmedial) serial storytelling. This article illustrates this observation by analyzing three computer games, namely Buffy the Vampire Slayer (2003), Enter the Matrix (2003) and The Walking Dead: Season One (2012). All of them are transmedial extensions of serial narrative worlds established in other media contexts. In different ways they reflect the relationship between part and whole on an intermedial level as part of ongoing transmedial storytelling. The main aim thereby is to offer a typology of intermedial reflections in the age of transmedial storytelling.
  
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