BOBC

WIKINDX Resources  

Hemovich, Vanessa. "From Princess to Protagonist: Redesigning the Video Game Superhero." Gender and the Superhero Narrative. Eds. Michael Goodrum, Tara Prescott and Philip Smith. Jackson: Univ. Press of Mississippi, 2018. 205–20. 
Added by: joachim (9/24/20, 12:21 PM)   
Resource type: Book Chapter
Language: en: English
DOI: 10.14325/mississippi/9781496818805.003.0009
BibTeX citation key: Hemovich2018
Email resource to friend
View all bibliographic details
Categories: General
Keywords: Game, Gender, Superhero, USA
Creators: Goodrum, Hemovich, Prescott, Smith
Publisher: Univ. Press of Mississippi (Jackson)
Collection: Gender and the Superhero Narrative
Views: 10/989
Attachments  
Abstract
The rise of global communication and the pervasive nature of mass media entertainment has led to stark increases in the popularization of video games. With increases in popularity, socio-cultural representations of video gamers are also changing, particularly as more women take up game controllers and consoles to play. This rise in diversification of player demographics has, in part, spearheaded an upheaval of vocal reactions across the gaming community concerning the resounding lack of positive portrayals of female game characters and persistent criticisms of profound misogyny in the video games industry. This chapter interrogates the changes in characters and fandom amid the controversy of #gamergate.
  
WIKINDX 6.10.2 | Total resources: 14642 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Modern Language Association (MLA)