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Brozo, William G., Gary Moorman, and Carla K. Meyer. Wham! Teaching with graphic novels across the curriculum. Language & Literacy. New York: Teachers College Pr. 2013. 
Added by: joachim (10/11/16, 12:14 PM)   Last edited by: joachim (10/11/16, 12:48 PM)
Resource type: Book
Language: en: English
ID no. (ISBN etc.): 0807754951
BibTeX citation key: Brozo2013
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Categories: General
Keywords: Didactics
Creators: Brozo, Meyer, Moorman
Publisher: Teachers College Pr. (New York)
Views: 46/652
Graphic novels are an excellent medium to motivate today’s youth to become independent learners and thinkers. This practical guide shows secondary school teachers how to incorporate graphic novels into content area instruction as a tool for meeting the needs of diverse learners and achieving the goals of the Common Core State Standards.  The authors provide instructional guidelines with classroom examples that demonstrate how graphic novels can be used to expand content knowledge and literacy in science, social studies, math, and English/language arts.  Teachers will appreciate the book’s specific suggestions for selecting graphic novels and for employing responsive practices that will build students’ reading, writing, speaking, listening, and media competencies.

Book Features:

  • Advice for selecting and evaluating graphic novels.
  • Teaching strategies for each of the four major content domains.
  • Guidance for aligning instruction with the Common Core State Standards.
  • A list of educational graphic novels organized by content area.
  • Study group questions.

And more!

Table of Contents

Stergios Botzakis: Foreword (vii)
Preface (ix)

1. Graphic Novels: Youth Media for the Content Classroom (1)
Why Graphic Novels? (3)
Transitioning from Traditional to 21st-century Teaching (6)
The Common Core State Standards and Graphic Novels (9)
Graphic Novels, Multiple Literacies, and Today’s Youth (10)
The Literacy Demands of Graphic Novels and Comics (13)
Looking Back and Moving Forward (16)

2. Guidelines for Using Graphic Novels in the Content Classroom (19)
Identifying Salient Themes for Disciplinary Units (20)
Identifying Related Concepts and Subtopics (24)
Organizing the Content and the Classroom for Graphic Novels (26)
Managing the Classroom with Graphic Novels (29)
Ensuring Student Success (33)
Looking Back and Moving Forward (34)

3. Using Graphic Novels to Teach English and the Language Arts (37)
Instructional Practices with Graphic Novels in English/Language Arts (40)
Looking Back and Moving Forward (54)

4. Using Graphic Novels to Teach History (55)
Instructional Practices with Graphic Novels in History (58)
Understanding National Policy Using The 9/11 Report: A Graphic Adaptation (64)
Exploring World War II Through Graphic Novel Book Clubs (67)
Looking Back and Moving Forward (72)

5. Using Graphic Novels to Teach Science (75)
Instructional Practices with Graphic Novels in Science (78)
Looking Back and Moving Forward (95)

6. Using Graphic Novels to Teach Math (97)
Instructional Practices with Graphic Novels in Math (101)
Looking Back and Moving Forward (117)

7. Concluding Thoughts on Moving Forward (119)

Appendix A: Graphic Novels by Discipline (123)
Appendix B: Graphic Novel Resources (126)
Appendix C: Graphic Lessons and CCSS (131)

References (137)
Index (149)
About the Authors (158)

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