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Rauscher, Andreas, Daniel Stein, and Jan-Noël Thon, eds. Comics and Videogames: From hybrid medialities to transmedia expansions. Routledge Advances in Game Studies. London, New York: Routledge, 2021. 
Added by: joachim (6/9/20, 11:43 AM)   Last edited by: joachim (6/4/21, 12:26 PM)
Resource type: Book
Language: en: English
ID no. (ISBN etc.): 9780367474195
BibTeX citation key: Rauscher2021
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Categories: General
Keywords: Collection of essays, Game, Intermediality
Creators: Rauscher, Stein, Thon
Publisher: Routledge (London, New York)
Views: 17/1080
Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.
The book gathers a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.

Table of Contents

1. Andreas Rauscher, Daniel Stein, and Jan-Noël Thon: Introduction: Comics and Videogames

Part I: Hybrid Medialities
2. Nicolas Labarre: Of Pac-Men and Star Raiders: Early Mutual Representations between Comics and Videogames (1981–1983)
3. Carman Ng: Interfacing Comics and Games: A Socio-Affective Multimodal Approach
4. Daniel Merlin Goodbrey: Game Comics: Theory and Design
5. Hans-Joachim Backe: Game-Comics and Comic-Games: Against the Concept of Hybrids
6. Nina Eckhoff-Heindl: Building Stories: The Interplay of Comics and Games in Chris Ware’s Works
7. Tim Glaser: Homestuck as a Game: Analysis of a Webcomic between Playful Participation, Digital Technostalgia, and Irritating Inventory Systems
8. Claudius Stemmler: Metal Gear Solid and Its Comic Adaptations

Part II: Transmedia Expansions
9. Dominik Mieth: Many Spider-Men Are Better Than One: Referencing as Narrative Strategy
10. Robert Alan Brookey and Nan Zhang: The Not-So Fantastic Four Franchise: A Critical History of the Comic, the Films, and the Disney/Fox Merger
11. James Fleury: The Road to Arkham Asylum: Batman: Dark Tomorrow and Transitional Transmedia
12. William Uricchio: When Rules Collide: Definitional Strategies for Superheroes across Comic Books and Games
13. Joleen Blom: The Manifestations of Game Characters in a Media Mix Strategy
14. Josefa Much: Creating Lara Croft: The Meaning of the Comic Books for the Tomb Raider Franchise
15. Susana Tosca: Beyond Immersion: Gin Tama and Palimpsestuous Reception

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