de Groot, Jerome. Consuming History: Historians and Heritage in Contemporary Popular Culture. London, New York: Routledge, 2008.
Added by: joachim (8/5/14, 6:35 PM)
|Resource type: Book
Language: en: English
ID no. (ISBN etc.): 978-0-415-39946-3
BibTeX citation key: deGroot2008
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Keywords: "From Hell", "Maus", Campbell. Eddie, History comics, Moore. Alan, Spiegelman. Art, United Kingdom, USA
Creators: de Groot
Publisher: Routledge (London, New York)
Non-academic history – ‘public history’ – is a complex, dynamic entity which impacts on the popular understanding of the past at all levels.
In Consuming History, Jerome de Groot examines how society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation. This book analyzes a wide range of cultural entities – from computer games to daytime television, from blockbuster fictional narratives such as Da Vinci Code to DNA genealogical tools – to analyze how history works in contemporary popular culture.
Jerome de Groot probes how museums have responded to the heritage debate and the way in which new technologies have brought about a shift in access to history, from online game playing to internet genealogy. He discusses the often conflicted relationship between ‘public’ and academic history, and raises important questions about the theory and practice of history as a discipline.
Whilst mainly focussing on the UK, the book also compares the experiences of the USA, France and Germany. Consuming History is an important and engaging analysis of the social consumption of history and offers an essential path through the debates for readers interested in history, cultural studies and the media.
Table of Contents
Introduction: history and popular culture (1)
Part I. The popular historian (15)
1. The public historian, the historian in public (17)
2. Popular history in print (31)
3. The historian in popular culture (49)
Part II. Enfranchisement, ownership and consumption: ‘Amateur’ histories (59)
4. The everyday historical: local history, metal detecting, antiques (62)
5. Genealogy: leisure, politics, science (73)
6. Digital History: archives, information architecture, encyclopaedias, community websites and search engines (90)
Part III. Performing and playing history (103)
7. Historical re-enactment (105)
8. Recycling culture and re-enactment/ cultural re-enactment (124)
9. History Games (133)
Part IV. History on television (147)
10. Contemporary historical documentary (149)
11. Reality History (163)
Part V. The ‘historical’ as cultural genre (181)
12. Historical television: classic serial, costume drama and comedy (184)
13. Historical film (208)
14. Imagined histories: novels, plays and comics (217)
Part VI. Artefact and interpretation (233)
13. Museums and physical encounters with the past (236)
Conclusions: nostalgia isn’t what it used to be (248)
Added by: joachim Last edited by: joachim