Bartual, Roberto: "William Hogarth’s A Harlot’s Progress. The beginnings of a purely pictographic sequential language." In: Studies in Comics 1.1 (2010), S. 83–105.
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|Resource type: Journal Article
BibTeX citation key: Bartual2010
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Keywords: "A Harlot's Progress", Art, Early forms of comics, Hogarth. William, Peirce. Charles S., Picture cycle, United Kingdom
Collection: Studies in Comics
There have been numerous attempts to draw attention to the role of William Hogarth in the history of sequential art. Scott McCloud has cited Hogarth as one of the precursors of pictographic narratives, and Robert Crumb acknowledged the influence that the English engraver and painter has had in his work. But in spite of constant homage, it still remains unclear in which ways the language of comics is indebted to the narrative techniques Hogarth applied in sequential groups of engravings such as A Harlot’s Progress, The Rake’s Progress, Marriage à-la-Mode or Industry and Idleness.
Hogarth’s scholars have thoroughly studied the aesthetic aspects of his work but generally dismissed its sequential devices, with the fortunate exception of David Kunzle, who placed Hogarth’s sequential prints in the much wider context of the European broadsheet and the narrative strip. The purpose of this article is to analyse in a systematic manner Hogarth’s sequential devices using his first long narration, A Harlot’s Progress (1732), as a paradigm of his narrative style. It will use C. S. Peirce’s terminology to distinguish between two types of pictographic signs: symbols, which are systematically inserted in the dramatic setting in order to give metaphoric clues to the personality and background of the characters; and indexes, which function in a metonymic manner as causal clues to the events not depicted in the image. This distinction will allow us to defend our central thesis in this article: these two types of visual signs, metaphoric and metonymic, which allowed Hogarth to evoke unrepresented events in the blank space between images, are the starting point of a purely pictographic sequential language that, after undergoing many transformations, eventually led to what we call ‘comics’ today.
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