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Saraceni, Mario. The Language of Comics. Intertext. London, New York: Routledge, 2003. 
Added by: joachim (7/20/09, 1:34 AM)   Last edited by: joachim (1/12/14, 2:15 PM)
Resource type: Book
Language: en: English
ID no. (ISBN etc.): 0415286700
BibTeX citation key: Saraceni2003a
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Categories: General
Keywords: Introduction, Semiotics
Creators: Saraceni
Publisher: Routledge (London, New York)
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The Intertext series has been specifically designed to meet the needs of contemporary English Language Studies. Working with Texts: A Core Introduction to Language Analysis (second edition, 2001) is the foundation text, which is complemented by a range of ‘satellite’ titles. These provide students with hands-on practical experience of textual analysis through special topics, and can be used individually or in conjunction with Working with Texts.

The Language of Comics:

  • highly illustrated with large number of real comic strips
  • provides a history of comics from the end of the nineteenth century to the present
  • explores the 'semiotics of comics', from the interaction between the verbal and the visual and how texts interrelate to the way speech and thought are reported in narrative and point of view
  • makes the case for comics as multi-modal texts and considers future developments in the genre
  • is user friendly and accessible, and provides a full glossary.

Table of Contents

Acknowledgments (ix)

Unit 1: What are comics? (1)
Aim of this unit (1)
Historical overview (1)
How comic are comics? (4)
The components of comics (5)
– The panel (7)
– The gutter (9)
– The balloon (9)
– The caption (10)
Summary (12)

Unit 2: Words and pictures (13)
Aim of this unit (13)
The blend between words and pictures (14)
Semiotics and the idea of the sign (15)
Looking at words (18)
The visual aspect of words in comics (20)
Reading pictures (22)
Pictures in comics (25)
The collaboration between words and pictures (27)
Summary (33)

Unit 3: Between the panels (35)
Aim of this unit (35)
Cartoons, comics and language (35)
Cohesion (36)
Repetition (37)
Coherence (45)
Semantic field (46)
Inference: bridging the gaps (51)
Summary (56)

Unit 4: The voices of comics (57)
Aim of this unit (57)
Fictional voices: can you hear them? (57)
Who’s speaking? (59)
Thought presentation: reading the character’s minds (60)
Voices in comics (62)
Thought balloons (65)
Summary (69)

Unit 5: The eyes of comics (71)
Aim of this unit (71)
What does ‘point of view’ mean? (71)
Deictics (72)
Summary (84)

Unit 6: Comics and computers (85)
Aim of this unit (85)
Comics in computers? (85)
Cartoons on your desktop? (86)
Words and comics (92)
Artists with mice (94)
Summary (95)

Answers and commentaries (97)
References and further reading (103)
Index of terms (107)

Added by: joachim  Last edited by: joachim
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