BOBC

WIKINDX Resources

Chen, Ching-I, Szu-Chi Chen, and Meng-Cong Zheng. "Effects of Comic Application Interfaces on Reader Comprehension, Cognitive Processing, and Narrative Engagement." Sage Open 16. 1 2026. Accessed 11Feb. 2026. <https://journals.sagepu ... .1177/21582440261416099>. 
Added by: joachim (11/02/2026, 19:39)   Last edited by: joachim (11/02/2026, 22:13)
Resource type: Web Article
Language: en: English
Peer reviewed
Published
DOI: 10.1177/21582440261416099
BibTeX citation key: Chen2026
Email resource to friend
View all bibliographic details
Categories: General
Keywords: Cognition, Digitalization, Empirical research, Format, Interview, Media studies, Reception
Creators: Chen, Chen, Zheng
Collection: Sage Open
Views: 19/388
Attachments   URLs   https://journals.s ... /21582440261416099
Abstract
This study explores how digital comic application interfaces affect reader comprehension, cognitive processing, and narrative engagement. As comic reading transitions from print to digital platforms, app-based interfaces such as full-page multi-panel layouts, guided view sequences, and single-frame scrolling fundamentally reshape the reader’s narrative experience. This research employs a mixed-methods approach, combining a general survey (N = 84), a controlled reading experiment (N = 24), and interviews with five professional comic artists to examine how different interface designs influence readers’ visual narrative processing. Participants read identical comic content through three distinct interface modes, followed by immediate recall tasks and engagement assessments using the User Engagement Scale (UES). Visual Language Fluency Index (VLFI) scores were used to analyze individual differences in cognitive processing. Results indicate that guided view interfaces significantly enhance narrative recall and emotional engagement among readers with lower visual language fluency, while higher-fluency readers preferred full-page layouts for their flexibility and richer visual context. The single-frame format was found to simplify comprehension in complex narratives but reduce perceived esthetic satisfaction. Interviews with comic artists further revealed that app interfaces influence not only readers but also creative practices, particularly in pacing, panel composition, and the use of visual cues. The study concludes that interface design is not a passive vessel but an active agent in shaping digital reading cognition and experience. These findings have implications for digital literacy, interface usability, and the evolving storytelling strategies in digital comic media.

Plain Language Summary
Many people now read comics on mobile apps instead of in print. But do the design choices in these apps, such as how the panels are displayed or how readers move through a story, change how people understand and enjoy the comic? This study explores how different comic app designs affect how people read, process, and remember comic stories. We asked 84 people in Taiwan about their comic reading habits and then invited 24 of them to take part in an experiment. They read the same comic stories using three different app formats: full-page layouts (similar to printed comics), single-frame scrolling (one panel at a time), and guided view (where the app controls the reading flow). After reading, participants recalled the story and rated their engagement. We found that the guided view format helped people with lower visual literacy remember the story better and feel more emotionally involved. On the other hand, people with higher visual literacy preferred the full-page format, which gave them more control and a richer view of the artwork. The single-frame format made complex stories easier to understand but was rated lower in terms of visual enjoyment. We also interviewed five experienced comic artists. They said that digital formats require different approaches to storytelling and design. For example, app-based formats can speed up reading or change how time and emotion are felt in the story. This research shows that comic apps are not just a new way to display old comics. They actively shape how stories are told and understood. These findings can help app designers, educators, and artists create better comic reading experiences for all types of readers.


Added by: joachim  Last edited by: joachim
WIKINDX 6.17.0 | Total resources: 15115 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Modern Language Association (MLA) | Time Zone: Europe/Berlin (+02:00)