BOBC |
Resource type: Book Language: en: English DOI: 10.1017/9781009182942 ID no. (ISBN etc.): 9781009182935 BibTeX citation key: Dunst2023 Email resource to friend View all bibliographic details |
Categories: General Keywords: Canada, Digitalization, Empirical research, Format, Statistics, United Kingdom, USA Creators: Dunst Publisher: Cambridge Univ. Press (Cambridge [etc.]) |
Views: 197/248
|
Attachments |
Abstract |
Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels from the United States, Canada, and Great Britain, it shows how the genre has built on the visual style of comics while adopting selected features of the contemporary novel. This argument positions the graphic novel as a crucial case study for our understanding of twenty-first-century culture. More than simply a niche format, graphic novels demonstrate how contemporary literature reworks elements of genre narrative, reconfiguring rather than abolishing distinctions between high and low. The book also puts forward a new historical periodization for the graphic novel, centered on integration into the literary marketplace and leading to an explosive growth in page length and a diversification of aesthetic styles.
Table of Contents Preface Added by: joachim Last edited by: joachim |