Gn, Joel: "Queer simulation. The practice, performance and pleasure of cosplay." In: Continuum 25.4 (2011), S. 583–593.
Added by: joachim (04/18/2021 04:20:58 PM) Last edited by: joachim (04/18/2021 04:28:08 PM)
|Resource type: Journal Article
BibTeX citation key: Gn2011
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Keywords: Fandom, Gender, Mask, Performance
Popularized by fans of Japanese popular culture, cosplay or costume play is a performance art in which the individual imitates a character from a film, comic book, or video game. Cosplayers often have an ambiguous appearance which may seem to challenge the essential differences of the gendered body, yet it should be noted that the physical imitation of a fictitious character or artificial body does not directly translate into an expression of the individual's gender identity. Rather, it is suggested that the cosplay performance denotes a consumption of the image which provokes the need for an alternative reading on deviance. This paper presents the limitations of interpreting animated bodies as materializations of sexual difference, by demonstrating how the cosplay act becomes an unstable, yet pleasurable simulation of the visual image.
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