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Mellier, Denis. "World Building and Metafiction in Contemporary Comic Books: Metalepsis and figurative process of graphic fiction." World Building. Transmedia, Fans, Industries. Ed. Marta Boni. Transmedia. Amsterdam: Amsterdam Univ. Press, 2017. 304–18. Added by: joachim (6/13/19, 4:50 PM) Last edited by: joachim (6/13/19, 4:54 PM) |
Resource type: Book Article Language: en: English DOI: 10.1515/9789048525317-018 BibTeX citation key: Mellier2017 Email resource to friend View all bibliographic details |
Categories: General Keywords: "City of Glass", "Deadpool", "The Unwritten", Adaptation, Auster. Paul, Carey. Mike, Gross. Peter, Intermediality, Karasik. Paul, Literature, Mazzucchelli. David, Metaisierung, Narratology, Superhero, USA Creators: Boni, Mellier Publisher: Amsterdam Univ. Press (Amsterdam) Collection: World Building. Transmedia, Fans, Industries |
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Abstract |
Since Alan Moore’s The Watchmen (1987), the process of world building within fictional worlds seems to be openly represented in a large number of comics. Developed in highly complex games of inclusion and metalepsis (Genette, 2004) and far from being a repellent detachment set-up, this exposure of narrativity and fictionality represents a strong appeal for readers. Highly reflexive and metafictional comics have developed today into a wide practice of “metacomics” (Baurin, 2012) that shapes the stories, the graphic identity of characters or specific worlds, and the reading itself. It’s not only postmodern patterns that are at stake (irony, self-consciousness, fictional ontology, awareness among the superheroes, quotations, or hyper-referentiality), but the use of comics’ visual discourses to build a graphic motionless way of world building. It will be necessary to examine this topic not only within the scope of comics, but in the relationship that comics have with other media (literary fictions, films and video games) within a culture of convergence (Jenkins, 2008), or of “maillage intermédial” (Gaudreault, 2008).
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