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Forceville, Charles und Marloes Jeulink: "The flesh and blood of embodied understanding. The Source–Path–Goal schema in animation film." In: Pragmatics & Cognition 19.1 (2011), S. 37–59. 
Added by: joachim (01/12/2018 12:54:29 PM)   Last edited by: joachim (01/12/2018 12:56:36 PM)
Resource type: Journal Article
Languages: English
Peer reviewed
DOI: 10.1075/pc.19.1.02for
BibTeX citation key: Forceville2011a
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Categories: General
Keywords: Animation, Cognition, Randformen des Comics
Creators: Forceville, Jeulink
Collection: Pragmatics & Cognition
Views: 10/195
According to Conceptual Metaphor Theory (CMT), the Source-Path-Goal (SPG) schema constitutes a central concept in cognition. Apart from literally structuring “movement”, SPG also shapes our understanding of “purposive activity”, including questing and story-telling. A problem in CMT, however, is that the existence of image schemas is almost exclusively postulated on the basis of verbal expressions. To examine the claim that people recruit image schemas such as SPG to make sense of life, it is essential to examine non-verbal modalities. Animation has highly medium-specific opportunities to exploit SPG by its emphasis on “manner of movement” and “balance”. Three animation films (Father and Daughter, Quest, and O) exemplifying MOVEMENT, QUEST, and STORY are analyzed in terms of SPG to chart how they exploit this schema. We end the paper by positioning our findings with respect to recent discussions about image schemas in Hampe (2005a) and by suggesting avenues for further research.
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