BOBC |
Resource type: Journal Article Language: en: English DOI: 10.1080/09540250050010018 BibTeX citation key: Marsh2000 Email resource to friend View all bibliographic details |
Categories: General Keywords: Children’s and young adults’ comics, Empirical research, Game, Gender, Superhero, United Kingdom Creators: Marsh Collection: Gender and Education |
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Abstract |
This article describes a study which was conducted in an inner-city school in the north of England, in a base which contained 57 children aged 6 and 7 years old. The purpose of the study was to explore the potential role of popular culture in the literacy curriculum. During the project, a socio-dramatic role-play area which was related to a popular superhero icon was set up in the classroom. Children’s play in the area was recorded using a variety of methods, including field notes, video recording and photographs. Some of the previous research on superhero play has focused on the attraction the discourse has for boys or suggested that girls take on a non-female persona in such a play. The findings from this study suggest that superhero play is strongly attractive to girls, who explore agency and autonomy through such play and actively position themselves as females within a heroic discourse.
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