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Resource type: Journal Article Language: en: English Peer reviewed DOI: 10.1080/21504857.2015.1060624 BibTeX citation key: Pantaleo2015 Email resource to friend View all bibliographic details |
Categories: General Keywords: Didactics, Empirical research Creators: Pantaleo Collection: Journal of Graphic Novels and Comics |
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Abstract |
The classroom-based research featured in this article explores how the development of student understanding of elements of visual art and design affected their comprehension, interpretation and analysis of multimodal texts, as well as the subsequent production of student-generated texts created in the medium of comics. This article presents the case study of Jarvinia, one of the grade 7 research participants, and focuses on her semiotic decision making when she designed a graphic narrative for the culminating activity of the research. Multi-literacies, multimodality, social semiotics and sociocultural theory framed the study as well as the descriptive analysis and discussion of the intentionality of Jarvinia’s meaning-making. A colour photocopy of Jarvinia’s graphic narrative and two interview transcripts constituted the sources of data that were examined to explore her text-making as a process of design. The findings from the descriptive case study reveal the intentionality of Jarvinia’s semiotic work when working with the medium of comics, and demonstrate how learning a metalanguage to talk about elements of visual art and design, and conventions of the medium of comics can inform more critical descriptions, interpretations and analysis of texts.
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