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Howell, David R. "The mystery of museums in graphic novels." In: Journal of Graphic Novels and Comics 6.4 (2015), S. 419–429. 
Added by: joachim (04/23/2016 03:10:54 PM)   
Resource type: Journal Article
Languages: English
Peer reviewed
DOI: 10.1080/21504857.2015.1027938
BibTeX citation key: Howell2015a
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Categories: General
Keywords: Museum, Themes and motives
Creators: Howell
Collection: Journal of Graphic Novels and Comics
Views: 6/244
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Abstract
Museums have long served as a source of inspiration for horror and fiction writers. The cultural institutions maintain an aura of mystery, making them the ideal setting for stories of the macabre. Graphic novel authors have also made liberal use of these buildings as setting, and make frequent use of museum employees as key figures in narrative development. What though, is the role of the museum as depicted in graphic novels? What function do they play, and how are museum employees represented? Does the graphic novel offer a way in which museums can reach out to and develop new audiences, or will the medium serve only to confuse and mislead potential visitors about the reality of museums?
  
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