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Nalu, Amber und James P. Bliss: "Comics as a Cognitive Training Medium for Expert Decision Making." In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting 55 (2011), S. 2123–2127. 
Added by: joachim (2015-02-05 10:59)   
Resource type: Journal Article
Languages: English
DOI: 10.1177/1071181311551443
BibTeX citation key: Nalu2011
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Categories: General
Keywords: Cognition, Empirical research, Nonfiction
Creators: Bliss, Nalu
Collection: Proceedings of the Human Factors and Ergonomics Society Annual Meeting
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The purpose of this research was to determine how effective comics are when used as a cognitive training medium for expert military decision making. Concepts utilized in comics, such as image schemas, are presented in relation to trainees’ reliance on a universal human language. U.S. Navy submarine officers, ranks O-1 to O-4, participated in two studies to demonstrate the effectiveness of comics relative to traditional text based training (Experiment 1) and the relative effectiveness of low, medium, and high-abstract comics (Experiment 2). Results for Experiments 1 and 2 did not show better decision making skills or speed after cognitive training using a comic medium than after using a text-based medium or with levels of symbolic abstraction within comic presentations. In Experiment 1, the time (seconds) that participants viewed the comic media was significantly faster than text-based media. With significant view time results in Experiment 1, participants were twice as fast when viewing comics as reading text. This result could lead to reduced training time, optimizing manpower, and cost savings for the military. Future studies are needed to further assess the use of comics in training in terms of performance to better understand the implications of the reduced training time such as cost savings potential.
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