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Displaying 1 - 47 of 47 (Bibliography: WIKINDX Master Bibliography)
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Ahern, Sean: "“Oh check it out! I learned the bass line from Final Fantasy II”. Scott Pilgrim vs. Geek Culture." In: Ol3Media 4.10 (2011), (27. Dez. 2013)  
Added by: joachim 27 Dec 2013 13:28:53 Europe/Berlin Pop. 0%
Bachmann, Rebecca: "All of Your Choices Matter. Charakterbildungsrelevante Entscheidungen in Videospielen am Beispiel von Telltales The Walking Dead." In: Vom Binge Watching zum Binge Thinking. Untersuchungen im Wechselspiel zwischen Wissenschaften und Popkultur. Hrsg. v. Martin Böhnert und Paul Reszke. Bielefeld: Transcript, 2019.  
Added by: joachim 19 Mar 2019 19:27:46 Europe/Berlin Pop. 0%
Backe, Hans-Joachim: "Narrative Feedback. Computer Games, Comics, and the James Bond Franchise." In: The Cultures of James Bond. Hrsg. v. Joachim Frenk und Christian Krug. Trier: Wissenschaftlicher Verlag Trier, 2011, S. 221–233.  
Added by: joachim 28 Dec 2011 16:58:52 Europe/Berlin Pop. 0%
---: "Vom Yellow Kid zu Super Mario. Zum Verhältnis von Comics und Computerspielen." In: Comics intermedial. Hrsg. v. Christian A. Bachmann, Véronique Sina und Lars Banhold. Bochum: Ch.A. Bachmann, 2012, S. 143–157.  
Added by: joachim 18 Nov 2012 17:52:34 Europe/Berlin Pop. 0%
Booth, Paul: "Playing Dead. Transmedia Pathos and Plot in The Walking Dead Board Games." In: Intensities: The Journal of Cult Media 7 (2014), S. 20–35, (1. Juli 2016)  
Added by: joachim 01 Jul 2016 09:33:21 Europe/Berlin Pop. 0%
Boyd, Brenda J. "Teacher Response to Superhero Play. To Ban or Not to Ban?" In: Childhood Education 74.1 (1997), S. 23–28.  
Last edited by: joachim 14 Sep 2016 10:04:37 Europe/Berlin Pop. 0%
Callahan, Timothy: "Somebody Has to Save the World. Captain Metropolis and Role-Playing Watchmen." In: Minutes to Midnight. Twelve Essays on Watchmen. Hrsg. v. Richard Bensam. (Sequart Journal, 6.) Edwardsville: Sequart Research & Literacy Organization, 2010, S. 132–146.  
Added by: joachim 14 Nov 2010 02:53:11 Europe/Berlin Pop. 0%
Cavallaro, Dani: Anime and the Visual Novel. Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games. Jefferson, London: McFarland, 2010. (268 S.)  
Added by: joachim 04 Jun 2013 08:57:30 Europe/Berlin Pop. 0%
Corstorphine, Kevin: "Killer7 and Comic Book Aesthetics in Contemporary Video Games." In: International Journal of Comic Art 10.1 (2008), S. 68–73.  
Last edited by: joachim 19 Jan 2014 11:38:52 Europe/Berlin Pop. 0%
Dittbrenner, Nils: "Anime Interactive. Video Games and Manga Culture." In: Ga-netchū! The Manga Anime Syndrome. Hrsg. v. Hans-Peter Reichmann und Stephan von der Schulenburg. Frankfurt am Main: Deutsches Filmmuseum/Deutsches Filminstitut, 2008, S. 134–143.  
Added by: joachim 15 Feb 2011 12:33:36 Europe/Berlin Pop. 0%
---: "Anime Interactive. Videospiele und Manga-Kultur." In: Ga-netchū! Das Manga Anime Syndrom. Hrsg. v. Hans-Peter Reichmann und Stephan von der Schulenburg. Frankfurt am Main: Deutsches Filmmuseum/Deutsches Filminstitut, 2008, S. 134–143.  
Added by: joachim 23 Feb 2011 16:41:08 Europe/Berlin Pop. 0%
Dolle-Weinkauff, Bernd: "Manga im Medienverbund. Ryō Mizunos Record of Lodoss War." In: Comics intermedial. Hrsg. v. Christian A. Bachmann, Véronique Sina und Lars Banhold. Bochum: Ch.A. Bachmann, 2012, S. 75–85.  
Added by: joachim 18 Nov 2012 11:32:22 Europe/Berlin Pop. 0%
Eckstein, Kristin: ""Beyond the 1% barrier". Das Motiv der Zeitreise im japanischen Animationsfilm, Comic und Videospiel." In: Die Zeitreise. Ein Motiv in Literatur und Film für Kinder und Jugendliche. Hrsg. v. Sabine Planka. (Kinder- und Jugendliteratur intermedial, 3.) Würzburg: Königshausen & Neumann, 2014.  
Added by: joachim 17 Jan 2014 17:34:49 Europe/Berlin Pop. 0%
Eder, Jens: "Transmediale Imagination." In: Auslassen, Andeuten, Auffüllen. Der Film und die Imagination des Zuschauers. Hrsg. v. Julian Hanich und Hans Jürgen Wulff. München: Fink, 2012, S. 207–236.  
Added by: joachim 30 Jun 2013 16:20:18 Europe/Berlin Pop. 0%
Fleischer, Sandra und Robert Seifert: "Die Ästhetik von Kinder- und Jugendmedien in einem globalisierten Medienmarkt." In: Ästhetiken in Kindheit und Jugend. Sozialisation im Spannungsfeld von Kreativität, Konsum und Distinktion. Hrsg. v. Sebastian Schinkel und Ina Herrmann. Bielefeld: Transcript, 2017, S. 219–236.  
Added by: joachim 13 Feb 2017 23:26:30 Europe/Berlin Pop. 0%
Glasspool, Lucy Hannah: "Simulation and database society in Japanese role-playing game fandoms. Reading boys’ love dōjinshi online." In: Transformative Works and Cultures 12 (2013), (2. Mai 2013)  
Last edited by: joachim 02 May 2013 15:08:45 Europe/Berlin Pop. 0%
Goodbrey, Daniel Merlin: "Game comics. An analysis of an emergent hybrid form." In: Journal of Graphic Novels and Comics 6.1 (2015), S. 3–14.  
Last edited by: joachim 20 Jan 2018 17:11:19 Europe/Berlin Pop. 0%
Harvey, Colin B. Fantastic Transmedia. Narrative, Play and Memory Across Science Fiction and Fantasy Storyworlds. New York [etc.]: Palgrave Macmillan, 2015. (238 S.)  
Last edited by: joachim 26 Dec 2017 17:38:28 Europe/Berlin Pop. 0%
Herman, Janique: An Interrogation of Morality, Power and Plurality as Evidenced in Superhero Comic Books. A Postmodernist Perspective. MA (Thesis), 2013 (166 S.).  
Last edited by: joachim 12 Nov 2014 18:13:49 Europe/Berlin Pop. 0%
Horrocks, Dylan: "The Perfect Planet. Comics, Games and World-Building." In: Writing at the Edge of the Universe. Essays Arising from the ‘Creative Writing in New Zealand’ Conference, University of Canterbury, August 2003. Hrsg. v. Mark Williams. Christchurch: Canterbury Univ. Press, 2004, S. 197–223.  
Last edited by: joachim 12 Jun 2019 10:22:02 Europe/Berlin Pop. 0%
Johnson, Bryant Paul: "Equip Shield. The Role of Semipermeable Cultural Isolation in the History of Games and Comics." In: Gaming Globally. Production, Play, and Place. Hrsg. v. Nina B. Huntemann und Ben Aslinger. New York [etc.]: Palgrave Macmillan, 2012, S. 141–162.  
Added by: joachim 23 Jul 2014 18:04:44 Europe/Berlin Pop. 0%
Jones, Roger Dale: "Approaching the Cognitive and Social Functions of World of Warcraft Fan-Comics." In: Networking Knowledge 8.4 (2015), (14. Aug. 2015)  
Added by: joachim 14 Aug 2015 06:32:53 Europe/Berlin Pop. 0%
Kashtan, Aaron: Writing Yourself into the World. Fantasies of Handwriting and Computer Graphics. Diss. (PhD), University of Florida, Graduate School 2011 (468 S.).  
Added by: joachim 12 Feb 2018 02:37:44 Europe/Berlin Pop. 0%
Kinzer, Charles K. et al. "Examining the Effects of Text and Images on Story Comprehension. An Eye-Tracking Study of Reading in a Video Game and Comic Book." In: Literacy Research Association Yearbook 61 (2012), S. 259–275.  
Last edited by: joachim 12 Jan 2014 14:28:21 Europe/Berlin Pop. 0%
Lavigne, Carlen: "“I’m Batman” (and You Can Be Too). Gender and Constrictive Play in the Arkham Game Series." In: Cinema Journal 55.1 (2015), S. 133–141.  
Added by: joachim 25 Apr 2016 14:28:02 Europe/Berlin Pop. 0%
Lepot, Cyril: "Errance dans les ruelles graphitiques de Taiyo Matsumoto." In: Proteus 3 (2012), S. 54–65, (20. Aug. 2013)  
Last edited by: joachim 20 Aug 2013 11:55:58 Europe/Berlin Pop. 0%
---: "Espace de jeux et jeu d’espaces dans l’œuvre de Taiyō Matsumoto." In: Plates-bandes à part. Esthétique de la bande dessinée. Hrsg. v. Boris Eizykman. Bruxelles: La Lettre volée, 2012, S. 231–250.  
Last edited by: joachim 20 Aug 2013 22:47:58 Europe/Berlin Pop. 0%
Marsh, Jackie: "‘But I want to fly too!’. girls and superhero play in the infant classroom." In: Gender and Education 12.2 (2000), S. 209–220.  
Last edited by: joachim 14 Sep 2016 10:00:38 Europe/Berlin Pop. 0%
McKittrick, Megan: "Scott Pilgrim vs. The Veteran Gamer. The Canonization and Commodification of Nostalgia in Anamanaguchi’s 8-bit Video Game Soundtrack." In: Reconstruction 14.1 (2014), (4. Apr. 2015)  
Added by: joachim 04 Apr 2015 14:39:51 Europe/Berlin Pop. 0%
Meinrenken, Jens: "Comic." In: Navigationen 11.2 (2011), S. 39–43.  
Added by: joachim 10 Mar 2014 13:00:50 Europe/Berlin Pop. 0%
---: "Comic." In: Navigationen 11.2 (2011), S. 39–43.  
Last edited by: joachim 01 Sep 2018 13:12:27 Europe/Berlin Pop. 0%
---: "Dimensionssprünge auf virtuellem Papier – Comic und Computerspiel." In: Erzählformen im Computerspiel. Zur Medienmorphologie digitaler Spiele. Hrsg. v. Jürgen Sorg und Jochen Venus. (Medienumbrüche.) Bielefeld: Transcript, 2011.  
Added by: joachim 02 Jul 2011 16:04:05 Europe/Berlin Pop. 0%
Ng, Wai-ming: "The Consumption and Perception of Japanese ACG (Animation-Comic-Game) among Young People in Hong Kong." In: International Journal of Comic Art 12.1 (2010), S. 460–477.  
Added by: joachim 25 Jun 2011 16:46:16 Europe/Berlin Pop. 0%
O’Donnell, Casey: "Games Are Not Convergence. Spider-Man 3, Game Design and the Lost Promise of Digital Production and Convergence." In: Web-Spinning Heroics. Critical Essays on the History and Meaning of Spider-Man. Hrsg. v. Robert Moses Peaslee und Robert G. Weiner. Jefferson, London: McFarland, 2012, S. 234–248.  
Added by: joachim 09 Oct 2012 13:46:08 Europe/Berlin Pop. 0%
Parsons, Amy und Nina Howe: "“This Is Spiderman’s Mask.” “No, It’s Green Goblin's”. Shared Meanings During Boys’ Pretend Play With Superhero and Generic Toys." In: Journal of Research in Childhood Education 27.2 (2013), S. 190–207.  
Last edited by: joachim 14 Sep 2016 10:52:42 Europe/Berlin Pop. 0%
---: "Superhero Toys and Boys’ Physically Active and Imaginative Play." In: Journal of Research in Childhood Education 20.4 (2006), S. 287–300.  
Last edited by: joachim 14 Sep 2016 10:11:08 Europe/Berlin Pop. 0%
Ruh, Brian: "The Comfort and Disquiet of Transmedia Horror in Higurashi: When They Cry (Higurashi no naku koro ni)." In: Refractory 23 (2014), (6. Juli 2014)  
Added by: joachim 06 Jul 2014 20:27:37 Europe/Berlin Pop. 0%
Scheppler, Gwenn: "Les formes d’adresse au spectateur. Du cinéma au jeu vidéo de rôle, en passant par la bande dessinée." In: MEI 34 (2012), S. 145–155.  
Last edited by: joachim 23 Jun 2017 09:37:20 Europe/Berlin Pop. 0%
Schott, Gareth und Andrew Burn: "RIPPED OFF! Cross-Media Convergence and ‘The Hulk’." In: Super/Heroes. From Hercules to Superman. Hrsg. v. Wendy Haslem, Angela Ndalianis und Chris Mackie. Washington: New Academia Publishing, 2007, S. 291–306.  
Added by: joachim 28 Oct 2011 15:17:22 Europe/Berlin Pop. 0%
Stumpf, Melanie: Im Spiegelkabinett von expressionistischem Stummfilm, Film Noir, Manga, Anime und japanischem Computerspiel.(Dissertation), Universität Hildesheim, Fachbereich II 2011 (529 S.).  
Last edited by: joachim 27 Mar 2014 11:02:06 Europe/Berlin Pop. 0%
Sulimma, Maria: "Simultaneous Seriality. On the Crossmedia Relationship of Television Narratives." In: Literatur in Wissenschaft und Unterricht 47.1/2 (2014), S. 127–144.  
Added by: joachim 07 Sep 2017 12:05:25 Europe/Berlin Pop. 0%
Summers, Alicia und Monica K. Miller: "From Damsels in Distress to Sexy Superheroes." In: Feminist Media Studies 14.6 (2014), S. 1028–1040.  
Last edited by: joachim 14 Sep 2016 09:49:00 Europe/Berlin Pop. 0%
Surman, David: "The Single Female Intruder." In: Refractory 20 (2012), (9. Juli 2014)  
Added by: joachim 09 Jul 2014 08:05:47 Europe/Berlin Pop. 0%
Taylor, Laurie N. "Compromised Divisions. Thresholds in Comic Books and Video Games." In: ImageTexT 1.1 (2004), (20. Okt. 2009)  
Last edited by: Deleted user 10 Dec 2009 14:20:17 Europe/Berlin Pop. 0%
Thoss, Jeff: "Tell It Like a Game. Scott Pilgrim and Performative Media Rivalry." In: Storyworlds across Media. Toward a Media-Conscious Narratology. Hrsg. v. Marie-Laure Ryan und Jan-Noël Thon. (Frontiers of Narrative.) Lincoln: Univ. of Nebraska Press, 2014, S. 211–229.  
Last edited by: joachim 14 Feb 2015 17:48:58 Europe/Berlin Pop. 0%
Trémel, Laurent: "Les faiseurs de mondes." In: Ethnologie française 28.3 (1998), S. 378–384.  
Added by: joachim 03 Jun 2014 08:38:53 Europe/Berlin Pop. 0%
Weaver, Tyler: Comics for Film, Games, and Animation. Using Comics to Construct Your Transmedia Storyworld. Burlington: Focal Pr. 2012. (276 S.)  
Added by: joachim 12 Aug 2013 12:29:56 Europe/Berlin Pop. 0%
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