Ensuring its continued usefulness as a tool for both RA and collection development, Francisca Goldsmith’s The Readers' Advisory Guide to Graphic Novels has been updated to encompass a bounty of new titles, authors, and styles. Suitable for newbies and hardcore fans alike, the new second edition of this book
- sketches in the history of graphic novels, tracing their evolution and showing what makes them unique;
- explores traditional and cutting edge titles most friendly to children, teens, and adults, reflecting the burgeoning and maturing publishing efforts made for each of these audiences;
- discusses common themes, topics, and the place of diversity in graphic novels;
- gives in-depth guidance on ways to connect readers to titles they’ll be sure to love;
- offers ideas for media tie-ins, displays, programming, book clubs, and more;
- includes annotated bibliographies, with appeal characteristics noted, and multiple indexes to ensure that locating the right graphic novel is a snap; and
- provides detailed tips for keeping current and aware of new titles and trends.
Table of Contents
Series Introduction Acknowledgments Introduction
I. What’s Special about Graphic Novels: A Background for Readers’ Advisors Do Readers Need Graphic Novel Advice? What Is a Graphic Novel? What Does Reading a Graphic Novel Mean? What Appeal Factors Are Associated with Graphic Novels and Their Reading? A Summary of Graphic Novel Appeal Factors Who Needs to “Do” Graphic Novel Readers’ Advisory Work? Educating New Graphic Novel Readers’ Advisors
II. Pushing Graphic Novel Advice to Readers Graphic Novel Reading Advice as Part of a Bigger Advising Picture Personal Encounters with Readers Book Displays Media Tie-Ins Booktalks and Website Presentations Book Clubs and Book Discussion Groups Awards Lists
III. Advising Experienced Graphic Novel Readers: Adults and Older Teens Age and Gender Preconceptions Continue to Distort Recognition of Interest Respect for Reading Diversity and Reader Self-Awareness Yes, Virginia, the Aesthetics Matter Is Real The Appeals of the Graphic Novel Beyond Appeal to Interest Discussing Interest Advising Adult Enthusiasts
IV. Advising Teens: Developing Readers Who Are Becoming Self-Aware Teens and the Graphic Novel Market Offering Support for Artistic Development Exemplary Casual Reading for Teen Graphic Novel Fans Offering Graphic Novel Options for Teen Academic Support
V. Moving Traditional Adult Readers Toward Graphic Novel Reading Options Old Saws Still Alive and Grinding Bringing Graphic Novels into the Readers’ Advisor’s Purview Crossing Over Introducing a Format Reconnect and Critique Your Advice Working with Groups Taking Your Effort to a Really Big Crowd
VI. Growing a New Teen Readership Why Connect Teens Unfamiliar with This Format to Graphic Novels Finding Out More about Local Teen Interests and Needs Presenting Initial Graphic Novel Options to Teens Teachers and Graphic Novels Cultural Awareness Share Your Discoveries—and the Teens’ Discoveries
VII. Graphic Novels and Emerging Readers through the Tween Years: Advising Children as Sequential Art Consumers Literacy and Graphic Novel Reading Talking with Children about Their Reading Needs, Desires, and Selections Graphic Novel Advisory Work with Children: Responsible and Responsive Is Marketing’s Announcement of Popular Locally Popular? Kids’ Devotion to Series Curriculum Needs and Graphic Novel Options: Overview Tween Preferences
VIII. Graphic Novels to Know for Kids’ Advisory Work Childhood Reading Topical Interests
IX. Graphic Novels for Adults and Older Teens—Genres and Topics How Not to Use These Lists What’s on the Lists, and What’s Not How to Use These Lists Beyond Content Classification to Other Appeal Elements Applying the Lists in This Chapter
X. Guiding Media Consumers to Graphic Novels, and Guiding Graphic Novel Readers to Other Media What Limits the Advisor? Differences Between Viewing and Reading Advising the Reader on Movies Cinematic Arts Aren’t Just Movies: The Small Screen Gamers with a Narrative Bent Audiobooks Associated Sequential Art Advisory Work: Web Comics, Editorial Cartoons, and Other Panel Media Expressions Expecting New Narrative Possibilities
XI. Professional Tools for the Graphic Novel Readers’ Advisor Online Professional and Fan Sites Annotated General Print Bibliographies Book-Length Guidance beyond General Lists Journals Awards Fan Sites and Insights Social Media Channels Professional Development Courses and Conference Programs Finally
Appendix: Short Course for the Advisor New to Graphic Novels Index
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