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Edrei, Shawn. The New Fiction Technologies: Interactivity, Agency and Digital Narratology. Jefferson: McFarland, 2021. 
Added by: joachim (6/6/23, 10:14 AM)   Last edited by: joachim (6/6/23, 10:15 AM)
Resource type: Book
Language: en: English
ID no. (ISBN etc.): 978-1-4766-7914-3
BibTeX citation key: Edrei2021
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Categories: General
Keywords: Digitalization, Webcomics
Creators: Edrei
Publisher: McFarland (Jefferson)
Views: 2/132
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Abstract
The Internet has fundamentally altered our perceptions of narrative and its core components, including authorship, setting, characterization, reader reception and more. With new trends, tropes and conventions emerging at the speed of cyberspace, digital media like web comics, video games and fan fiction have become laboratories for experimentation on the boundaries of contemporary storytelling. While web comics, video games and fan fiction have received much scholarly study, this book focuses on the common ground they share, and how their processes, motivations and evolution may be more similar than we think. These media are all regarded as unique genres of digital fiction, and this book aims to bridge the gap between them. Understanding these phenomena as expressions of the same principles could be crucial to understanding the future of narrative storytelling.

Table of Contents

Acknowledgments (v)
Preface (1)

Introduction
A New Narratology for the Digital Age (3)
Communication and the Implied Author (5)
The Fictional World and Its Inhabitants (6)
Time, Space and Plot (9)
The Desire for Agency as a Guiding Principle of Digital Fiction (11)

1. Fan Fiction
The Impetus and Methodologies of Fan Fiction (13)
Competing Authorial Powers, Conflicting Implied Authors (19)
Ontology, Metalepsis, and Storyworld Manipulation (27)
New Genres, Sub-Genres, and Metafiction (37)
Visual Mimesis and ­Re-Enactment in Fan Films (53)
The Meaning(s) of Fan Fiction (61)

2. Video Game Narratology
Technological Refinement Throughout the History of Video Games (63)
Manipulation, Morality, and Multitextuality (69)
Love, Death, and the Avatar (81)
Navigating Reactive Spaces in Persistent Digital Worlds (93)
Metafiction and Fan Fiction Apparatuses in Video Games (101)
The Continuing Evolution of Diegetic Agency (107)

3. Webcomics
Defining Webcomics in Opposition to Print (109)
A History of Superhero Authorship and Reactivity (113)
Unstable Atopias and Chronologically Fluid Characters (122)
Webcomics as a Digital Reaction to Superhero Fiction (134)
Embracing Subversion and Normalcy in the Infinite Canvas (148)

4. A New Way of Framing the Pursuit of Interactivity and Agency (152)

Bibliography (157)
Index (163)


  
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