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Affolter, Cuno and Urs Hangartner. "Revolutioniert der Computer die Comic-Welt?." Comic Jahrbuch (1988): 130–42.   
Added by: joachim 25/02/2010, 00:18
Aggleton, Jen. "Defining digital comics: A British Library perspective." Journal of Graphic Novels and Comics (2018): 1–17.   
Last edited by: joachim 02/08/2018, 10:41
Augereau, Olivier, Motoi Iwata, and Koichi Kise. "A Survey of Comics Research in Computer Science." Journal of Imaging 4.7 2018. Accessed 11 Nov. 2018. <https://www.mdpi.com/2313-433X/4/7/87>.   
Last edited by: joachim 28/06/2021, 11:32
Bach, Benjamin, et al. "The Emerging Genre of Data Comics." IEEE Computer Graphics and Applications 38.(2017): 6–13.   
Added by: joachim 03/05/2017, 10:09
Bae, Keung Yoon ‘Becky’. "From underground to the palm of your hand: The spatiality and cultural practice of South Korean webtoons." East Asian Journal of Popular Culture 3.(2017): 73–84.   
Last edited by: joachim 12/05/2019, 11:27
Baetens, Jan. "New = Old, Old = New." electronic book review 2001. Accessed 13 Jan. 2014. <http://www.electronicbo ... /thread/webarts/graphic>.   
Last edited by: joachim 14/01/2014, 09:31
Bares, William. "Panel Beat: Layout and Timing of Comic Panels." Smart Graphics. Eds. Andreas Butz, et al. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer, 2008. 273–76.   
Last edited by: joachim 19/10/2012, 00:01
Bateman, John A., et al. "An Open Multilevel Classification Scheme for the Visual Layout of Comics and Graphic Novels: Motivation and Design." Digital Scholarship in the Humanities 32.3 2017. Accessed 17 May. 2019. <http://dsh.oxfordjourna ... y/2016/06/01/llc.fqw024>.   
Last edited by: joachim 17/05/2019, 18:20
Baudry, Julien. "Paradoxes of Innovation in French Digital Comics." The Comics Grid 8.4 2018. Accessed 20 Aug. 2018. <http://doi.org/10.16995/cg.108>.   
Added by: joachim 20/08/2018, 12:18
Becce, Nicolangelo. "Current Graphic Novel Adaptations of Literary Works: A Corpus-Based Analysis." Iperstoria 12 2018. Accessed 23 Feb. 2024. <https://iperstoria.it/article/view/342/377>.   
Added by: joachim 23/02/2024, 17:08
Becker, Thomas. "Matrix versus The Ghost in the Shell: Die neuen Mythen der virtuellen Welt sind nicht mehr allein diskursiv analysierbar." Journal Ethnologie 5 2007. Accessed 4 Nov. 2012. <http://www.journal-ethn ... n_the_Shell/index.phtml>.   
Added by: joachim 04/11/2012, 12:23
Bell, Mark. "The Salvation of Comics: Digital Prophets and Iconoclasts." Review of Communication 6.(2006): 131–40.   
Added by: joachim 19/07/2012, 11:09
Benatti, Francesca. "Superhero comics and the digital communications circuit: A case study of Strong Female Protagonist." Journal of Graphic Novels and Comics 10.(2019): 306–19.   
Last edited by: joachim 12/07/2020, 14:04
Bremgartner, Mathias P. "Performing ‘Readings’: The Interplay of Theatre And Digital Comics In Tezuka." Networking Knowledge 8.4 2015. Accessed 14 Aug. 2015. <http://ojs.meccsa.org.u ... ow/article/view/391/220>.   
Last edited by: joachim 14/08/2015, 06:47
Bremgartner, Mathias. "Performing ‘Readings’: The Interplay of Theatre And Digital Comics In Tezuka." Networking Knowledge 8.4 2015. Accessed 15 Apr. 2021. <https://ojs.meccsa.org. ... etknow/article/view/391>.   
Added by: joachim 15/04/2021, 15:13
Brown, Kieron Michael. "Virtuality and enhancement in Richard McGuire’s Here(s)." Studies in Comics 8.(2017): 69–84.   
Last edited by: joachim 30/10/2017, 11:39
Caboche, Elsa. "Narration numérique en images: Modes d’expression, spécificités, expérimentations." L’engendrement des images en bande dessinée. Ed. Henri Garric. Iconotextes. Tours: Presses Univ. François-Rabelais, 2013. 143–56.   
Last edited by: joachim 19/02/2017, 12:48
Cadieux, Lee. "Digital Thought Balloons: Electronic Delivery and the Comic Book." International Journal of the Book 8.(2011): 135–42.   
Added by: joachim 01/03/2012, 09:24
Campbell, T. A History of Webcomics: The Golden Age: 1993–2005. Vol. 1. San Antonio: Antarctic Pr. 2006.   
Last edited by: joachim 14/05/2013, 11:12
Carter, James Bucky. "Graphic Novels, Web Comics, and Creator Blogs: Examining Product and Process." Theory Into Practice 50.(2011): 190–97.   
Added by: joachim 02/08/2012, 07:37
Chew, Evelyn and Alex Mitchell. "Multimodality and Interactivity in “Natively” Digital Life Stories." Poetics Today 40.(2019): 319–53.   
Added by: joachim 07/02/2022, 16:35
Crucifix, Benoît and Björn-Olav Dozo. "E-Graphic Novels." The Cambridge History of the Graphic Novel. Eds. Jan Baetens, Hugo Frey and Stephen E. Tabachnick. The Cambridge Companions to Philosophy, Religion and Culture. Cambridge [etc.]: Cambridge Univ. Press, 2018. 574–90.   
Last edited by: joachim 17/02/2019, 17:36
Darici, Katiuscia. "El cómic y la transmedialidad: El caso de La Doce de François Schuiten en Realidad Aumentada." Cuadernos de Información y Comunicación 19 2014. Accessed 19 Jan. 2016. <http://revistas.ucm.es/ ... CIYC/article/view/43917>.   
Last edited by: joachim 19/01/2016, 13:11
Darowski, Joseph J. "“The one with the kids on the island”: Avengers Arena and Teenage Dystopian Fiction." The Ages of the Avengers. Essays on the Earth’s Mightiest Heroes in Changing Times. Ed. Joseph J. Darowski. Jefferson: McFarland, 2014. 178–88.   
Last edited by: joachim 06/04/2021, 10:37
Delporte, Julie. La bédé-réalité: La bande dessinée autobiographique à l’heure des technologies numériques. Colosse/Essai. Montréal: Vincent Girard, 2011.   
Added by: joachim 08/08/2014, 17:33
Dittmar, Jakob F. "Digital Comics." Scandinavian Journal of Comic Art 1.2 2012. Accessed 15 Feb. 2013. <http://sjoca.com/wp-con ... A-1-2-Forum-Dittmar.pdf>.   
Added by: joachim 15/02/2013, 00:08
Dittmar, Jakob F. "Experiments in Digital Comics: Somewhere between Comics and Multimedia Storytelling." Comics Forum 2015. Accessed 15 May. 2015. <http://comicsforum.org/ ... ing-by-jakob-f-dittmar/>.   
Added by: joachim 15/05/2015, 07:22
Douglass, Jeremy, William Huber, and Lev Manovich. "Understanding scanlation: How to read one million fan-translated manga pages." Image [&] Narrative 12.1 2011. Accessed 29 Mar. 2011. <http://www.imageandnarr ... rticle/viewFile/133/104>.   
Added by: joachim 29/03/2011, 20:11
Duffy, Damian. "Hyper/Comics/Con/Text: Institutional Contexts and Interface Design in Online Educational Hypercomics." Networking Knowledge 8.4 2015. Accessed 14 Aug. 2015. <http://ojs.meccsa.org.u ... ow/article/view/390/219>.   
Added by: joachim 14/08/2015, 06:38
Duffy, Damian. "Educational Hypercomics: Learners, Institutions, and Comics in e-Learning Interface Design." PhD Diss. University of Illinois, 2016.   
Added by: joachim 24/01/2018, 14:47
Adventures Into Digital Comics. 2008. Robert Nichols.   
Last edited by: joachim 21/04/2013, 18:37
Dunst, Alexander. "How We Read Comics Now: Literary Studies, Computational Criticism, and the Rise of the Graphic Novel." Modern Fiction Studies 67.(2021): 758–84.   
Last edited by: joachim 08/11/2023, 20:11
Dunst, Alexander and Rita Hartel. "The Quantitative Analysis of Comics: Towards a Visual Stylometry of Graphic Narrative." Empirical Comics Research. Digital Multimodal and Cognitive Methods. Eds. Alexander Dunst, Jochen Laubrock and Janina Wildfeuer. Routledge Advances in Comics Studies. London, New York: Routledge, 2018. 43–61.   
Last edited by: joachim 22/07/2021, 12:44
Dunst, Alexander, Rita Hartel, and Jochen Laubrock. "The Graphic Narrative Corpus (GNC): Design, Annotation, and Analysis for the Digital Humanities." 1st International Workshop on Computational Document Forensics. IWCDF 2017. Ed. Randall Bilof. Vol. 3. Piscataway: The Institute of Electrical and Electronics Engineers, 2017. 15–20.   
Last edited by: joachim 06/09/2018, 10:57
Dunst, Alexander, Jochen Laubrock, and Janina Wildfeuer, eds. Empirical Comics Research: Digital, Multimodal, and Cognitive Methods. Routledge Advances in Comics Studies. London, New York: Routledge, 2018.   
Last edited by: joachim 25/06/2020, 11:55
Eakin, Paul John. "Reading Comics: Art Spiegelman on CD-ROM." Graphic Subjects. Critical Essays on Autobiography and Graphic Novels. Ed. Michael A. Chaney. Wisconsin Studies in Autobiography. Madison: Univ. of Wisconsin Press, 2011. 13–16.   
Added by: joachim 14/12/2011, 11:15
Edrei, Shawn. The New Fiction Technologies: Interactivity, Agency and Digital Narratology. Jefferson: McFarland, 2021.   
Last edited by: joachim 06/06/2023, 10:15
Endres, Christian. "Rücksturz in die Anonymität: Brian K. Vaughans Comic »The Private Eye« thematisiert die Post-Snowden-Ära des Internets und beschreitet neue Wege des Selfpublishings." Das Science Fiction Jahr 10.(2014): 321–33.   
Added by: joachim 20/07/2017, 12:08
Farmer, Clark. "Comic Book Color and the Digital Revolution." International Journal of Comic Art 8.(2006): 330–46.   
Added by: Deleted user 01/09/2009, 17:35
Fiedler, Sabine. "Merkmale computervermittelter Kommunikation (dargestellt am Beispiel einer Comic-Fan-Gemeinschaft)." Interlinguistische Informationen, Beiheft (2003): 54–63.   
Added by: joachim 20/07/2017, 07:12
Friedman, Elisabeth R. "The Virtual Archive and the Missing Trace: Charlotte Salomon on CD ROM." Invisible Culture 12 2008. Accessed 5 Aug. 2009. <http://www.rochester.ed ... e_12/friedman/index.htm>.   
Last edited by: joachim 21/10/2009, 01:38
García, Enrique. "The Industry and Aesthetics of Latina/o Comic Books." The Routledge Companion to Latina/o Popular Culture. Ed. Frederick Luis Aldama. Routledge Media and Cultural Studies Companions. London, New York: Routledge, 2016. 101–09.   
Last edited by: joachim 02/08/2018, 11:32
Gilmore, James N. and Matthias Stork, eds. Superhero Synergies: Comic Book Characters Go Digital. Lanham [etc.]: Rowman & Littlefield, 2014.   
Last edited by: joachim 24/08/2015, 15:05
Glaser, Tim. "Homestuck as a game: A webcomic between playful participation, digital technostalgia, and irritating inventory systems." Comics and Videogames. From Hybrid Medialities to Transmedia Expansions. Eds. Andreas Rauscher, Daniel Stein and Jan-Noël Thon. London, New York: Routledge, 2020. 96–112.   
Last edited by: joachim 25/04/2022, 19:17
Goodbrey, Daniel Merlin. "Digital comics – new tools and tropes." Studies in Comics 4.(2013): 185–98.   
Added by: joachim 20/01/2018, 17:12
Goodbrey, Daniel Merlin. "The Sound of Digital Comics." Writing Visual Culture 7 2015. Accessed 28 Sept. 2016. <http://www.herts.ac.uk/ ... 6/wvc-dc-7-goodbrey.pdf>.   
Added by: joachim 20/01/2018, 17:15
Goodbrey, Daniel Merlin. "The Impact of Digital Mediation and Hybridisation on the Form of Comics." DDes Thesis. University of Hertfordshire, 2017.   
Added by: joachim 24/05/2018, 12:53
Goodbrey, Daniel Merlin. "Distortions in Spacetime: Emergent Narrative Practices in Comics’ Transition from Print to Screen." Storytelling in the Media Convergence Age. Exploring Screen Narratives. Eds. Roberta E. Pearson and Anthony N. Smith. New York [etc.]: Palgrave Macmillan, 2015. 54–73.   
Added by: joachim 26/11/2019, 16:01
Goodbrey, Daniel Merlin. "Images in Space: The Challenges of Architectural Spatiality in Comics." Framescapes. Graphic Narrative Intertexts. Eds. Mikhail Peppas and Sanabelle Ebrahim. Oxford: Inter-Disciplinary Pr. 2016. 15–29.   
Added by: joachim 20/01/2018, 17:10
Grennan, Simon. "The Marie Duval Archive: Memory and the Development of Comic Strip Canon." Comics Memory. Archives and Styles. Eds. Maaheen Ahmed and Benoît Crucifix. Palgrave Studies in Comics and Graphic Novels. New York [etc.]: Palgrave Macmillan, 2018. 251–58.   
Last edited by: joachim 05/09/2018, 18:57
Guilbert, Xavier. "Circulations de la bande dessinée : achat, emprunt, collection." La bande dessinée: quelle lecture, quelle culture? Ed. Benoît Berthou. Études et Recherches. Éd. de la Bibliothèque publique d’information, 2015. 74–91.   
Last edited by: joachim 07/09/2023, 12:34
Gurevitch, Leon. "From Edison to Pixar: The spectacular screen and the attention economy from celluloid to CG." Continuum 29.(2015): 445–65.   
Last edited by: joachim 05/08/2015, 13:09
Hibbett, Mark. "In Search of Doom: Tracking a Wandering Character Through Data." IMAGE 29.1 2019. Accessed 16 Oct. 2021. <http://www.gib.uni-tueb ... Article&showArticle=520>.   
Added by: joachim 16/10/2021, 19:40
Jenkins, Henry. "The cultural logic of media convergence." International Journal of Cultural Studies 7.(2004): 33–43.   
Added by: joachim 02/03/2011, 09:56
Karnicky, Jeff. The New Nancy: Flexible and Relatable Daily Comics in the Twenty-First Century. Encapsulations. Lincoln: Univ. of Nebraska Press, 2023.   
Last edited by: joachim 21/09/2023, 09:47
Kashtan, Aaron. "Digital comics and material richness." Comics Forum 2013. Accessed 1 Sept. 2013. <http://comicsforum.org/ ... hness-by-aaron-kashtan/>.   
Added by: joachim 01/09/2013, 22:16
Kashtan, Aaron. Between Pen and Pixel: Comics, Materiality, and the Book of the Future. Studies in Comics and Cartoons. Columbus: Ohio State Univ. Press, 2018.   
Last edited by: joachim 05/09/2018, 00:43
Kashtan, Aaron. "Talismans: Using Comics to Teach Multimodal Writing." Class, Please Open Your Comics. Essays on Teaching with Graphic Narratives. Ed. Matthew L. Miller. Jefferson: McFarland, 2015. 103–16.   
Last edited by: joachim 22/11/2020, 17:01
Kirchoff, Jeffrey S. J. "It’s Just Not the Same as Print (and It Shouldn’t Be): Rethinking the Possibilities of Digital Comics." technoculture 3 2013. Accessed 20 Jun. 2016. <http://tcjournal.org/drupal/vol3/kirchoff>.   
Added by: joachim 20/06/2016, 19:15
Kirchoff, Jeffrey S. J. and Mike P. Cook. "Overviewing Software Applications for Graphic Novel Creation in the Post-Secondary and Secondary Classroom." SANE journal 2.1 2015. Accessed 30 May. 2019. <https://digitalcommons.unl.edu/sane/vol2/iss1/1>.   
Last edited by: joachim 30/05/2019, 17:25
Kirtz, Jaime Lee. "Computers, Comics and Cult Status: A Forensics of Digital Graphic Novels." Digital Humanities Quarterly 8.3 2014. Accessed 30 Mar. 2015. <http://www.digitalhuman ... /8/3/000185/000185.html>.   
Added by: joachim 30/03/2015, 22:17
Knigge, Andreas C. "»Der Computer kann nur wiedergeben, was der Zeichner kann«: Andreas C. Knigge im Gespräch mit Michael Götze." Comic Jahrbuch (1988): 113–29.   
Added by: joachim 02/12/2011, 23:42
Lackaff, Derek and Michael Sales. "Black comics and social media economics: New media, new production models." Black Comics. Politics of Race and Representation. Eds. Sheena C. Howard and Ronald L. Jackson II. New York: Bloomsbury, 2013. 65–78.   
Added by: joachim 24/09/2019, 00:37
Lamuño, Camilla, et al. "ComicVision: En remediering af tegneserier." Thesis Master. Roskilde Universitet, 2006.   
Added by: joachim 14/09/2010, 00:12
Laubrock, Jochen and Alexander Dunst. "Computational Approaches to Comics Analysis." Topics in Cognitive Science 12.(2020): 274–310.   
Last edited by: joachim 23/07/2020, 17:17
Le, Thanh Nam, et al. "Subgraph spotting in graph representations of comic book images." Pattern Recognition Letters 112.(2018): 118–24.   
Last edited by: joachim 05/04/2023, 14:57
Lefèvre, Pascal. "Einde van het papier, lang leve digitale strips en prentenboeken?." Strip en illustratie in België. Een stand van zaken en de sociaaleconomische situatie van de sector. Eds. Pascal Lefèvre and Morgan Di Salvia. Brussel: SMartBe, 2010. 87–95.   
Added by: joachim 15/11/2014, 17:32
Legrady, Georges. "Modular Structure and Image/Text Sequences: Comics and Interactive Media." Comics & Culture. Analytical and Theoretical Approaches to Comics. Eds. Anne Magnussen and Hans-Christian Christiansen. Copenhagen: Museum Tusculanum, 2000. 79–90.   
Last edited by: joachim 23/10/2011, 16:58
Liu, Chang-de. "Negative Impact of Digital Technologies on Artists: A Case Study of Taiwanese Cartoonists and Illustrators." International Journal of Comic Art 8.(2006): 456–65.   
Last edited by: joachim 29/05/2012, 09:58
Lombard-Cook, Kat. "Jason Shiga’s Meanwhile and digital adaptability of non-traditional narratives in comics." Journal of Graphic Novels and Comics 6.(2015): 15–30.   
Last edited by: joachim 22/10/2016, 17:08
Madden, Matt. "Matt Madden’s Brief Comic Book Odyssey." Comics Studies Here and Now. Ed. Frederick Luis Aldama. Routledge Advances in Comics Studies. London: Routledge, 2018. xv–xvi.   
Added by: joachim 03/10/2018, 13:53
Martin, Côme. "With, Against or Beyond Print? Digital Comics in Search of a Specific Status." The Comics Grid 7 2017. Accessed 24 May. 2018. <http://doi.org/10.16995/cg.106>.   
Added by: joachim 24/05/2018, 13:11
McCloud, Scott. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form. New York: Harper, 2000.   
Last edited by: joachim 11/04/2014, 11:29
McCloud, Scott. Comics neu erfinden: Wie Vorstellungskraft und Technologie eine Kunstform revolutionieren. Hamburg: Carlsen, 2001.   
Added by: joachim 26/05/2013, 15:42
McCloud, Scott. La revolución de los cómics. Biblioteca creativa. Barcelona: Norma, 2001.   
Last edited by: joachim 26/05/2013, 15:59
McCloud, Scott. Réinventer la bande dessinée. Paris: Vertige Graphic, 2006.   
Added by: joachim 26/05/2013, 15:48
Misemer, Leah. "A Historical Approach to Webcomics: Digital Authorship in the Early 2000s." The Comics Grid 9 2019. Accessed 20 Feb. 2020. <https://doi.org/10.16995/cg.162>.   
Added by: joachim 20/02/2020, 18:01
Moula, Evangelia, Tharrenos Bratitsis, and Sofia Chalkia. "Adapting Literature Into Comics and Comparing Hand-Made Comics With Digital-Made Ones." Journal of Literature and Art Studies 8.(2018): 1450–58.   
Added by: joachim 27/09/2020, 12:51
Murel, Jacob. "Integration of Markup and Automated Image Retrieval for Cataloging Comics Signs in Digital Collections." ImageTexT 12.2 2021. Accessed 27 Oct. 2021. <https://imagetextjourna ... in-digital-collections/>.   
Added by: joachim 27/10/2021, 14:19
Murray, Padmini Ray. "Scott Pilgrim vs the future of comics publishing." Studies in Comics 3.(2012): 129–42.   
Added by: joachim 08/01/2013, 14:46
Nakano, Haruyuki. "De Japanse markt voor digitale manga, gedragen door mobiele telefoons." Strip en illustratie in België. Een stand van zaken en de sociaaleconomische situatie van de sector. Eds. Pascal Lefèvre and Morgan Di Salvia. Brussel: SMartBe, 2010. 96–109.   
Added by: joachim 15/11/2014, 17:21
Nguyen, Nhu-Van, Christophe Rigaud, and Jean-Christophe Burie. "Digital Comics Image Indexing Based on Deep Learning." Journal of Imaging 4.7 2018. Accessed 11 Nov. 2018. <https://www.mdpi.com/2313-433X/4/7/89>.   
Added by: joachim 11/11/2018, 13:38
Nichols, Jayms. "Comics and Control: Leading the Reading." Writing Visual Culture 7 2015. Accessed 28 Sept. 2016. <http://www.herts.ac.uk/ ... 87/wvc-dc-7-nichols.pdf>.   
Added by: joachim 28/09/2016, 01:02
Nichols, Jayms Clifford. "Comics on Screen: Pages and Places in the Cloud." Framescapes. Graphic Narrative Intertexts. Eds. Mikhail Peppas and Sanabelle Ebrahim. Oxford: Inter-Disciplinary Pr. 2016. 93–101.   
Added by: joachim 20/01/2018, 17:52
Nishimura, Keiko. "Where program and fantasy meet: Female fans conversing with character bots in Japan." Transformative Works and Cultures 12 2013. Accessed 2 May. 2013. <http://journal.transfor ... wc/article/view/457/389>.   
Last edited by: joachim 02/05/2013, 15:14
Oppolzer, Markus. "Reaching an audience: The publication history of David Hine’s Strange Embrace." Journal of Graphic Novels and Comics 7.(2016): 268–82.   
Last edited by: joachim 19/10/2020, 13:58
Peaslee, Robert Moses. "Media Conduction: Festivals, Networks, and Boundaried Spaces." International Journal of Communication 7 2013. Accessed 27 Aug. 2014. <http://ijoc.org/index.php/ijoc/article/view/1426>.   
Last edited by: joachim 27/08/2014, 22:59
Powell, Anna. "The Daemons of Unplumbed Space: Mixing the Planes in Hellboy." Deleuze and Film. Eds. David Martin-Jones and William Brown. Edinburgh: Edinburgh University Press, 2012. 173–91.   
Last edited by: joachim 14/05/2021, 17:54
Priego Ramirez, Ernesto F. "On Cultural Materialism, Comics and Digital Media." Opticon1826 9 2010. Accessed 25 Jul. 2013. <http://www.opticon1826.com/article/view/opt.091007>.   
Added by: joachim 25/07/2013, 02:28
Priego Ramirez, Ernesto F. "The comic book in the age of digital reproduction." Doctoral thesis PhD. University College London, 2011.   
Last edited by: joachim 13/08/2014, 22:59
Puentedura, Ruben R. The Infinite Canvas Reloaded: Digital Storytelling, Webcomics, and Web 2.0. NMC Summer Conference: Monterey Bay, 9—13 Jun, 2009.   
Added by: joachim 04/05/2013, 10:27
Rageul, Anthony. "La bande dessinée saisie par le numérique: Formes et enjeux du récit reconfiguré par l’interactivité." Thèse de doctorat. Université européenne de Bretagne, 2014.   
Added by: joachim 20/08/2018, 11:56
Rageul, Anthony. "On the Pleasure of Coding Interface Narratives." The Comics Grid 8.3 2018. Accessed 20 Aug. 2018. <http://doi.org/10.16995/cg.107>.   
Last edited by: joachim 20/08/2018, 11:30
Rageul, Anthony. "La bande dessinée numérique, figures et tensions d’un médium hybride." Hybridations. Les rencontres du texte et de l’image. Ed. Laurent Gerbier. Iconotextes. Tours: Presses Univ. François-Rabelais, 2014.   
Added by: joachim 04/08/2014, 07:20
Rapatzikou, Tatiana. "Visualizations of Cyber-Gothic Bodies in William Gibson’s Trilogy and the Art of the Graphic Novel." Foundation (2001): 73–86.   
Last edited by: joachim 14/04/2014, 13:08
Reichert, Ramón. "Die Medienästhetik der Webcomics." Theorien des Comics. Ein Reader. Eds. Barbara Eder, Elisabeth Klar and Ramón Reichert. Kultur- und Medientheorie. Bielefeld: Transcript, 2011. 121–41.   
Added by: joachim 30/09/2011, 02:24
Reitsamer, Rosa and Elke Zobl. "Queer-feministische Comics: Produktive Interventionen im Kontext der Do-It-Yourself-Kultur." Theorien des Comics. Ein Reader. Eds. Barbara Eder, Elisabeth Klar and Ramón Reichert. Kultur- und Medientheorie. Bielefeld: Transcript, 2011. 365–81.   
Added by: joachim 02/10/2011, 19:43
Resha, Adrienne. "The Blue Age of Comic Books." Inks 4.(2020): 66–81.   
Last edited by: joachim 09/07/2021, 17:36
Rigaud, Christophe and Jean-Christophe Burie. "Computer Vision Applied to Comic Book Images." Empirical Comics Research. Digital Multimodal and Cognitive Methods. Eds. Alexander Dunst, Jochen Laubrock and Janina Wildfeuer. Routledge Advances in Comics Studies. London, New York: Routledge, 2018. 104–24.   
Last edited by: joachim 15/12/2021, 16:47
Ruf, Oliver. "Visual Storytelling und Digital Design: Autobiographie-Theorie und medienästhetische Praxis von Web-Comics." Autobiografie intermedial. Fallstudien zur Literatur und zum Comic. Eds. Kalina Kupczyńska and Jadwiga Kita-Huber. Bielefeld: Aisthesis, 2019. 269–88.   
Added by: joachim 10/10/2023, 20:21
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