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Ahern, Sean. "“Oh check it out! I learned the bass line from Final Fantasy II”: Scott pilgrim vs. geek culture." Ol3Media 4. 10 2011. Accessed 27 Dec. 2013. < ... Media%2010%20Comics.pdf>.   
Added by: joachim 12/27/13, 1:28 PM
Arnott, Luke. "Arkham Epic: Batman video games as totalizing texts." Contemporary Research on Intertextuality in Video Games. Eds. Christophe Duret and Christian-Marie Pons. IGI Global, 2016. 1–21.   
Last edited by: joachim 2/23/24, 7:33 PM
Bachmann, Rebecca. "All of Your Choices Matter: Charakterbildungsrelevante entscheidungen in videospielen am beispiel von telltales the walking dead." Vom Binge Watching zum Binge Thinking. Untersuchungen im Wechselspiel zwischen Wissenschaften und Popkultur. Eds. Martin Böhnert and Paul Reszke. Bielefeld: Transcript, 2019.   
Added by: joachim 3/19/19, 7:27 PM
Backe, Hans-Joachim. "Vom Yellow Kid zu Super Mario: Zum verhältnis von comics und computerspielen." Comics intermedial. Eds. Christian A. Bachmann, Véronique Sina and Lars Banhold. Bochum: Ch.A. Bachmann, 2012. 143–57.   
Added by: joachim 11/18/12, 5:52 PM
Backe, Hans-Joachim. "Narrative Feedback: Computer games, comics, and the james bond franchise." The Cultures of James Bond. Eds. Joachim Frenk and Christian Krug. Trier: Wissenschaftlicher Verlag Trier, 2011. 221–33.   
Last edited by: joachim 9/9/19, 5:42 PM
Backe, Hans-Joachim. "Writing as medium of the Unspeakable: Written language as an expression of the ephemeral in literary comics and digital games." Schrift und Graphisches im Vergleich. Eds. Monika Schmitz-Emans, Linda Simonis and Simone Sauer-Kretschmer. Bielefeld: Aisthesis, 2019. 485–96.   
Added by: joachim 5/8/21, 12:21 PM
Barrett, Kyle. "The Dark Knight’s Many Stories: Arkham video games as transmedia pathway." Iperstoria 16 2020. Accessed 23 Feb. 2024. <>.   
Last edited by: joachim 2/23/24, 4:48 PM
Beil, Benjamin and Hanns Christian Schmidt. "The World of The Walking Dead – Transmediality and Transmedial Intermediality." Acta Universitatis Sapientiae, Film and Media Studies 10. (2016): 73–88.   
Last edited by: joachim 5/10/22, 11:11 AM
Booth, Paul. "Playing Dead: Transmedia pathos and plot in the walking dead board games." Intensities: The Journal of Cult Media 7 2014. Accessed 1 Jul. 2016. <https://intensitiescult ... aying-dead-pp-21-35.pdf>.   
Added by: joachim 7/1/16, 9:33 AM
Boyd, Brenda J. "Teacher Response to Superhero Play: To ban or not to ban?." Childhood Education 74. (1997): 23–28.   
Last edited by: joachim 9/14/16, 10:04 AM
Buchele, Kai-Thorsten. "Comic & Computerspiel am Beispiel der Comicfigur Corto Maltese." Comics. Interdisziplinäre Perspektiven aus Theorie und Praxis auf ein Stiefkind der Medienpädagogik. Eds. Christine Dallmann, et al. München: kopaed, 2018. 241–46.   
Added by: joachim 4/6/22, 4:12 PM
Callahan, Timothy. "Somebody Has to Save the World: Captain metropolis and role-playing watchmen." Minutes to Midnight. Twelve Essays on Watchmen. Ed. Richard Bensam. Sequart Journal. Edwardsville: Sequart Research & Literacy Organization, 2010. 132–46.   
Added by: joachim 11/14/10, 2:53 AM
Cavallaro, Dani. Anime and the Visual Novel: Narrative structure, design and play at the crossroads of animation and computer games. Jefferson, London: McFarland, 2010.   
Added by: joachim 6/4/13, 8:57 AM
Corstorphine, Kevin. "Killer7 and Comic Book Aesthetics in Contemporary Video Games." International Journal of Comic Art 10. (2008): 68–73.   
Last edited by: joachim 1/19/14, 11:38 AM
Dittbrenner, Nils. "Anime Interactive: Video games and manga culture." Ga-netchū! The Manga Anime Syndrome. Eds. Hans-Peter Reichmann and Stephan von der Schulenburg. Frankfurt am Main: Deutsches Filmmuseum/Deutsches Filminstitut, 2008. 134–43.   
Added by: joachim 2/15/11, 12:33 PM
Dittbrenner, Nils. "Anime Interactive: Videospiele und manga-kultur." Ga-netchū! Das Manga Anime Syndrom. Eds. Hans-Peter Reichmann and Stephan von der Schulenburg. Frankfurt am Main: Deutsches Filmmuseum/Deutsches Filminstitut, 2008. 134–43.   
Added by: joachim 2/23/11, 4:41 PM
Dolle-Weinkauff, Bernd. "Manga im Medienverbund: Ryō mizunos record of lodoss war." Comics intermedial. Eds. Christian A. Bachmann, Véronique Sina and Lars Banhold. Bochum: Ch.A. Bachmann, 2012. 75–85.   
Added by: joachim 11/18/12, 11:32 AM
Eckhoff-Heindl, Nina. "Building stories: The interplay of comics and games in chris ware’s works." Comics and Videogames. From Hybrid Medialities to Transmedia Expansions. Eds. Andreas Rauscher, Daniel Stein and Jan-Noël Thon. London, New York: Routledge, 2020. 84–95.   
Last edited by: joachim 11/16/21, 3:41 PM
Eckstein, Kristin. ""Beyond the 1% barrier": Das motiv der zeitreise im japanischen animationsfilm, comic und videospiel." Die Zeitreise. Ein Motiv in Literatur und Film für Kinder und Jugendliche. Ed. Sabine Planka. Kinder- und Jugendliteratur intermedial. Würzburg: Königshausen & Neumann, 2014.   
Added by: joachim 1/17/14, 5:34 PM
Eder, Jens. "Transmediale Imagination." Auslassen, Andeuten, Auffüllen. Der Film und die Imagination des Zuschauers. Eds. Julian Hanich and Hans Jürgen Wulff. München: Fink, 2012. 207–36.   
Added by: joachim 6/30/13, 4:20 PM
Fawcett, Christina and Steven Kohm. "Carceral violence at the intersection of madness and crime in Batman: Arkham Asylum and Batman: Arkham City." Crime, Media, Culture 16. (2020): 265–85.   
Added by: joachim 2/8/24, 5:31 PM
Fleischer, Sandra and Robert Seifert. "Die Ästhetik von Kinder- und Jugendmedien in einem globalisierten Medienmarkt." Ästhetiken in Kindheit und Jugend. Sozialisation im Spannungsfeld von Kreativität, Konsum und Distinktion. Eds. Sebastian Schinkel and Ina Herrmann. Bielefeld: Transcript, 2017. 219–36.   
Added by: joachim 2/13/17, 11:26 PM
Glaser, Tim. "Homestuck as a game: a webcomic between playful participation, digital technostalgia, and irritating inventory systems." Comics and Videogames. From Hybrid Medialities to Transmedia Expansions. Eds. Andreas Rauscher, Daniel Stein and Jan-Noël Thon. London, New York: Routledge, 2020. 96–112.   
Last edited by: joachim 4/25/22, 7:17 PM
Glasspool, Lucy Hannah. "Simulation and database society in Japanese role-playing game fandoms: Reading boys’ love dōjinshi online." Transformative Works and Cultures 12 2013. Accessed 2 May. 2013. <http://journal.transfor ... wc/article/view/433/360>.   
Last edited by: joachim 5/2/13, 3:08 PM
Goodbrey, Daniel Merlin. "Game comics: An analysis of an emergent hybrid form." Journal of Graphic Novels and Comics 6. (2015): 3–14.   
Last edited by: joachim 1/20/18, 5:11 PM
Grampp, Sven. "Vom Computerspiel zur Serie zur Serie des Computer­spiels – Symbolische Formen intermedialer Serialität." Paidia 2017. Accessed 19 May. 2021. < ... termedialer-serialitat/>.   
Added by: joachim 5/19/21, 6:10 PM
Grampp, Sven. "Serial Games in a Transmedial World: A typology for the digital age." Narratives Crossing Boundaries. Storytelling in a Transmedial and Transdisciplinary Context. Ed. Joachim Friedmann. Studies of Digital Media Culture. Bielefeld: Transcript, 2023. 121–47.   
Added by: joachim 10/17/23, 4:45 PM
Gregersen, Andreas. "“You Wouldn’t Get It”: “penny arcade” as gaming communication hub and webcomic." Comics and Power. Representing and Questioning Culture, Subjects and Communities. Eds. Rikke Platz Cortsen, Erin La Cour and Anne Magnussen. Newcastle upon Tyne: Cambridge Scholars Publ. 2015. 23–43.   
Last edited by: joachim 8/11/21, 3:24 PM
Grennan, Simon and Ian Hague. "Medium, knowledge, structure: Capacities for choice and the contradiction of medium-specifcity in games and comics." Image [&] Narrative 19. 1 2018. Accessed 12 Jan. 2022. <http://www.imageandnarr ... ative/article/view/1765>.   
Added by: joachim 1/12/22, 6:53 PM
Hall, Stefan. "The Digital Hand of Doom: Gaming with hellboy." The Mignolaverse. Hellboy and the Comics Art of Mike Mignola. Ed. S. G. Hammond. Edwardsville: Sequart Research & Literacy Organization, 2019. 133–43.   
Added by: joachim 5/1/21, 5:27 PM
Harvey, Colin B. Fantastic Transmedia: Narrative, play and memory across science fiction and fantasy storyworlds. New York [etc.]: Palgrave Macmillan, 2015.   
Last edited by: joachim 9/27/21, 5:13 PM
Hemovich, Vanessa. "From Princess to Protagonist: Redesigning the video game superhero." Gender and the Superhero Narrative. Eds. Michael Goodrum, Tara Prescott and Philip Smith. Jackson: Univ. Press of Mississippi, 2018. 205–20.   
Added by: joachim 9/24/20, 12:21 PM
Herman, Janique. "An Interrogation of Morality, Power and Plurality as Evidenced in Superhero Comic Books: A postmodernist perspective." Thesis MA. 2013.   
Last edited by: joachim 11/12/14, 6:13 PM
Horrocks, Dylan. "The Perfect Planet: Comics, games and world-building." Writing at the Edge of the Universe. Essays Arising from the ‘Creative Writing in New Zealand’ Conference, University of Canterbury, August 2003. Ed. Mark Williams. Christchurch: Canterbury Univ. Press, 2004. 197–223.   
Last edited by: joachim 6/12/19, 10:22 AM
Johnson, Bryant Paul. "Equip Shield: The role of semipermeable cultural isolation in the history of games and comics." Gaming Globally. Production, Play, and Place. Eds. Nina B. Huntemann and Ben Aslinger. New York [etc.]: Palgrave Macmillan, 2012. 141–62.   
Added by: joachim 7/23/14, 6:04 PM
Jones, Roger Dale. "Approaching the Cognitive and Social Functions of World of Warcraft Fan-Comics." Networking Knowledge 8. 4 2015. Accessed 14 Aug. 2015. < ... ow/article/view/389/218>.   
Added by: joachim 8/14/15, 6:32 AM
Kashtan, Aaron. "Writing Yourself into the World: Fantasies of handwriting and computer graphics." PhD Diss. University of Florida, 2011.   
Added by: joachim 2/12/18, 2:37 AM
Kinzer, Charles K., et al. "Examining the Effects of Text and Images on Story Comprehension: An eye-tracking study of reading in a video game and comic book." Literacy Research Association Yearbook 61. (2012): 259–75.   
Last edited by: joachim 1/12/14, 2:28 PM
Kodencheri, Anupama and Gandhapodi K. Chithra. "Carnivalesque, creativity, and the becomings: A critical assessment of the politics of resistance in batman: arkham asylum." Creativity Studies 17. (2024): 59–72.   
Added by: joachim 2/23/24, 4:32 PM
Lavigne, Carlen. "“I’m Batman” (and You Can Be Too): Gender and constrictive play in the arkham game series." Cinema Journal 55. (2015): 133–41.   
Added by: joachim 4/25/16, 2:28 PM
Lepot, Cyril. "Errance dans les ruelles graphitiques de Taiyo Matsumoto." Proteus 3 2012. Accessed 20 Aug. 2013. <>.   
Last edited by: joachim 8/20/13, 11:55 AM
Lepot, Cyril. "Espace de jeux et jeu d’espaces dans l’œuvre de Taiyō Matsumoto." Plates-bandes à part. Esthétique de la bande dessinée. Ed. Boris Eizykman. Bruxelles: La Lettre volée, 2012. 231–50.   
Last edited by: joachim 8/20/13, 10:47 PM
Maille, Patrick. The Cards: The evolution and power of tarot. Jackson: Univ. Press of Mississippi, 2021.   
Last edited by: joachim 11/8/21, 4:43 PM
Marsh, Jackie. "‘But I want to fly too!’: Girls and superhero play in the infant classroom." Gender and Education 12. (2000): 209–20.   
Last edited by: joachim 9/14/16, 10:00 AM
McKittrick, Megan. "Scott Pilgrim vs. The Veteran Gamer: The canonization and commodification of nostalgia in anamanaguchi’s 8-bit video game soundtrack." Reconstruction 14. 1 2014. Accessed 4 Apr. 2015. <http://reconstruction.e ... es/141/McKittrick.shtml>.   
Added by: joachim 4/4/15, 2:39 PM
Meinrenken, Jens. "Comic." Navigationen 11. (2011): 39–43.   
Last edited by: joachim 7/12/20, 1:05 PM
Meinrenken, Jens. "Dimensionssprünge auf virtuellem Papier – Comic und Computerspiel." Erzählformen im Computerspiel. Zur Medienmorphologie digitaler Spiele. Eds. Jürgen Sorg and Jochen Venus. Medienumbrüche. Bielefeld: Transcript, 2011.   
Added by: joachim 7/2/11, 4:04 PM
Ng, Benjamin Wai-ming. "The Consumption and Perception of Japanese ACG (Animation-Comic-Game) among Young People in Hong Kong." International Journal of Comic Art 12. (2010): 460–77.   
Added by: joachim 6/25/11, 4:46 PM
Nilsson, Johan. "Moments of intermediality: The use of television in joker narratives." Convergence 26. (2020): 386–401.   
Last edited by: joachim 11/18/21, 11:13 PM
O’Donnell, Casey. "Games Are Not Convergence: spider-man 3, game design and the lost promise of digital production and convergence." Web-Spinning Heroics. Critical Essays on the History and Meaning of Spider-Man. Eds. Robert Moses Peaslee and Robert G. Weiner. Jefferson, London: McFarland, 2012. 234–48.   
Added by: joachim 10/9/12, 1:46 PM
Parsons, Amy and Nina Howe. "Superhero Toys and Boys’ Physically Active and Imaginative Play." Journal of Research in Childhood Education 20. (2006): 287–300.   
Last edited by: joachim 9/14/16, 10:11 AM
Parsons, Amy and Nina Howe. "“This Is Spiderman’s Mask.” “No, It’s Green Goblin's”: Shared meanings during boys’ pretend play with superhero and generic toys." Journal of Research in Childhood Education 27. (2013): 190–207.   
Last edited by: joachim 9/14/16, 10:52 AM
Rauscher, Andreas. "Die Cartoon-Modalitäten des Batman-Franchise und die Gemachtheit von Gotham City." Ästhetik des Gemachten. Interdisziplinäre Beiträge zur Animations- und Comicforschung. Eds. Hans-Joachim Backe, et al. Berlin u. Boston: de Gruyter, 2018. 305–34.   
Last edited by: joachim 6/9/22, 2:15 PM
Rauscher, Andreas, Daniel Stein, and Jan-Noël Thon, eds. Comics and Videogames: From hybrid medialities to transmedia expansions. Routledge Advances in Game Studies. London, New York: Routledge, 2021.   
Last edited by: joachim 6/4/21, 12:26 PM
Ruh, Brian. "The Comfort and Disquiet of Transmedia Horror in Higurashi: When They Cry (Higurashi no naku koro ni)." Refractory 23 2014. Accessed 6 Jul. 2014. <http://refractory.unime ... 22/higurashi-brian-ruh/>.   
Added by: joachim 7/6/14, 8:27 PM
Scheppler, Gwenn. "Les formes d’adresse au spectateur: Du cinéma au jeu vidéo de rôle, en passant par la bande dessinée." MEI 34. (2012): 145–55.   
Last edited by: joachim 6/23/17, 9:37 AM
Schmidt, Hanns Christian. "Der große böse Wolf in New York: zur konstruktion medienübergreifender abenteuerwelten im computerspiel." Aventiure und Eskapade. Narrative des Abenteuerlichen vom Mittelalter zur Moderne. Eds. Jutta Eming and Ralf Schlechtweg-Jahn. Transatlantische Studien zu Mittelalter und Früher Neuzeit – Transatlantic Studies on Medieval and Early Modern Literature and Culture. Göttingen: V&R unipress, 2017. 217–34.   
Added by: joachim 3/31/22, 12:14 PM
Schott, Gareth and Andrew Burn. "RIPPED OFF! Cross-media convergence and ‘the hulk’." Super/Heroes. From Hercules to Superman. Eds. Wendy Haslem, Angela Ndalianis and Chris Mackie. Washington: New Academia Publishing, 2007. 291–306.   
Added by: joachim 10/28/11, 3:17 PM
Smethurst, Toby and Stef Craps. "Playing with Trauma: Interreactivity, empathy, and complicity in the walking dead video game." Games and Culture 10. (2015): 269–90.   
Last edited by: joachim 5/31/21, 12:30 PM
Stumpf, Melanie. "Im Spiegelkabinett von expressionistischem Stummfilm, Film Noir, Manga, Anime und japanischem Computerspiel." Dissertation Universität Hildesheim, 2011.   
Last edited by: joachim 3/27/14, 11:02 AM
Sulimma, Maria. "Simultaneous Seriality: On the crossmedia relationship of television narratives." Literatur in Wissenschaft und Unterricht 47. (2014): 127–44.   
Added by: joachim 9/7/17, 12:05 PM
Summers, Alicia and Monica K. Miller. "From Damsels in Distress to Sexy Superheroes: How the portrayal of sexism in video game magazines has changed in the last 20 years." Feminist Media Studies 14. (2014): 1028–40.   
Last edited by: joachim 7/13/20, 12:43 PM
Surman, David. "The Single Female Intruder." Refractory 20 2012. Accessed 9 Jul. 2014. <http://refractory.unime ...>.   
Added by: joachim 7/9/14, 8:05 AM
Taylor, Laurie N. "Compromised Divisions: Thresholds in comic books and video games." ImageTexT 1. 1 2004. Accessed 20 Oct. 2009. <http://www.english.ufl. ... t/archives/v1_1/taylor/>.   
Last edited by: Deleted user 12/10/09, 2:20 PM
Thoss, Jeff. "Tell It Like a Game: scott pilgrim and performative media rivalry." Storyworlds across Media. Toward a Media-Conscious Narratology. Eds. Marie-Laure Ryan and Jan-Noël Thon. Frontiers of Narrative. Lincoln: Univ. of Nebraska Press, 2014. 211–29.   
Last edited by: joachim 2/14/15, 5:48 PM
Thurmond, Joseph Austin. "Gaming The Comic Book: Turning the page on how comics and videogames intersect as interactive, digital experiences." Master of Arts Thesis. Gardner-Webb University, 2017.   
Added by: joachim 5/31/21, 6:31 PM
Trémel, Laurent. "Les faiseurs de mondes." Ethnologie française 28. (1998): 378–84.   
Added by: joachim 6/3/14, 8:38 AM
Weaver, Tyler. Comics for Film, Games, and Animation: Using comics to construct your transmedia storyworld. Burlington: Focal Pr. 2012.   
Added by: joachim 8/12/13, 12:29 PM
Zaidan, Sarah. "The Adventures of Ms. Meta: The female superhero and her cultural importance." Journal of Fandom Studies 3. (2015): 303–24.   
Last edited by: joachim 4/24/21, 4:18 PM
WIKINDX 6.9.1 | Total resources: 14563 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Modern Language Association (MLA)