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Cavallaro, Dani. Anime and the Visual Novel: Narrative structure, design and play at the crossroads of animation and computer games. Jefferson, London: McFarland, 2010. 
Added by: joachim (04/06/2013, 08:57)   
Resource type: Book
Language: en: English
ID no. (ISBN etc.): 978-0-7864-4427-4
BibTeX citation key: Cavallaro2010
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Categories: General
Keywords: Adaptation, Animation, Game, Japan, Randformen des Comics
Creators: Cavallaro
Publisher: McFarland (Jefferson, London)
Views: 6/752
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Abstract
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player’s choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games’ attributes, yielding thought-provoking yarns and complex personalities.

Table of Contents

Preface (1)

1. Anime and the Visual Novel: Theoretical Approaches (7)
2. Parallel Worlds (33)
3. Returns to the Past (78)
4. Epic Exploits (132)
5. Journeys of Self-Discovery (194)

Filmography (247)
Chapter Notes (255)
Bibliography (257)
Index (261)


  
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