Cavallaro, Dani. Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games. Jefferson, London: McFarland, 2010.
Added by: joachim (6/4/13, 8:57 AM)
|Resource type: Book
Language: en: English
ID no. (ISBN etc.): 978-0-7864-4427-4
BibTeX citation key: Cavallaro2010
Email resource to friend
View all bibliographic details
Keywords: Adaptation, Animation, Game, Japan, Randformen des Comics
Publisher: McFarland (Jefferson, London)
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player’s choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games’ attributes, yielding thought-provoking yarns and complex personalities.
Table of Contents
1. Anime and the Visual Novel: Theoretical Approaches (7)