BOBC

WIKINDX Resources  

Beaty, Bart and Stephen Weiner, eds. History, Theme, and Technique. Critical Survey of Graphic Novels. Englewood Cliffs: Salem Pr. 2012. 
Added by: joachim (1/10/13, 6:38 PM)   
Resource type: Book
Language: en: English
ID no. (ISBN etc.): 978-1-58765-957-7
BibTeX citation key: Beaty2012c
Email resource to friend
View all bibliographic details
Categories: General
Keywords: Encyclopedia
Creators: Beaty, Weiner
Publisher: Salem Pr. (Englewood Cliffs)
Views: 36/1253
Attachments  
Abstract
This one-volume reference contains over 65 essays covering themes and concepts of graphic novels, including genres, time periods, foreign language traditions, social relevance, and craftsmanship such as penciling and inking.
The fourth set in this series, Critical Survey of Graphic Novels: History, Theme, and Technique, provides in-depth insight for over 65 themes and topics related to graphic novels. This single-volume subset contains both historical and social overviews—from the medium’s beginnings in ancient times to the latest graphic novels that form today’s “canon” for both coursework and library collections—as well as contextual topics such as anthropomorphism, the influence of film, and the genre of “Bible” in graphic novels. A wide spectrum of other genres is also presented in critical format, ranging from the nationalistic, such as Japanese manga and African graphic novels, to the traditional, such as Westerns, science fiction, and the archetypal superhero genre and mythos.
This set also provides insight into various aspects of the industry, from craftsmanship such as lettering, inking, and illustration styles, to the production and distribution of graphic novels and the significance and history of comic book conventions. This diverse and varied scope also delves into issues of readership and literacy, library collection development, and censorship.
As with earlier sets in this series, each essay will take a scholarly approach to the thematic constructs of the medium and look beyond the “pop culture” aspects of graphic novels to focus on theory, form, and function. In highlighting specific gravel novel traditions and complexities, readers and researchers alike will gain a deeper understanding of the medium and its growing presence in composition studies, curricula, and academic or vetted bibliotheca.

Essay Sections
Each essay in History, Theme, and Technique includes the following:
  • Topic: Names the topic, such as “History of Graphic Novels: 1970’s” or “Lettering”
  • Definition: Defines the topic and its significance
  • Introduction: Presents a critical introduction to the topic
  • Subsections: Text is broken into 3–5 logical subsections clearly headed to indicate essay’s organization and coverage
  • Impact: Covers the topic’s impact on the history of graphic novels
  • Bibliography: Works for further study.


Table of Contents

Publisher’s Note
Introduction
Contributor List

Ancient Times to 1920: The Evolution of Sequentially Imaged Narratives
1920’s–1950’s: Early Storytelling Attempts a Format Similar to the Modern Graphic Novel
1960’s: The Foundations of Today's Graphic Novels
1970’s: Social Justice, Self-Discovery, and the Birth of the Graphic Novel
1980’s: The Graphic Novel Grows Up
1990’s: Comics as Literature
2000’s: From Novelty to Canon
African American Portrayal: The Depiction of Black History, Culture, and Experience Through Sequential Art and Text
African Graphic Novels: Affirmations of National Identity
Awards for Graphic Novels: Recognizing Excellence
Censorship and the Graphic Novel
Classical Comics: Graphic Novel Adaptations of Classical Literature
The Cold War and Graphic Novels
Comic Book Ages: A History as Organized by Readers
Comic Book Conventions and Cultural Practice
The Comics Code: Its Origin and Effects on the Comics Industry
“Comics” vs “Graphic Novels”: Is It All in the Binding?
Distribution of Graphic Novels: History and Practice
Educational Comics
European Graphic Novels: The Rich Diversity of the European Continent Since 1960
Feminism in Graphic Novels
Film Adaptations: From Printed Page to Silver Screen
Folklore, Mythology, and the Comic Book Format: A Contemporary Tradition
From Savage Tales to Heavy Metal: How Magazines for Mature Audiences Influenced the Rise of the Graphic Novel
Gender Evolution in Graphic Novels
The Historical Impact of Film
History and Uses of the Term “Graphic Novel”
Latino Identity: An Account of Otherness
Library Collection Development and Graphic Novels
Literacy and the Graphic Novel: Prejudice, Promise, and Pedagogy
Online Graphic Novels: Boundless Beginnings
Pornography in Graphic Novels: Criticism and Censorship
A Postmodern Art Form: Graphic Novels as Postmodern “Texts”
Propaganda in Graphic Novels: Sex, War, and Politics!
Revising Superhero History: Comics, Characters, and Multimedia
Superheroes as Twentieth Century American Mythology: New Gods for a New World
Underground Comix Movement: Words and Pictures out of the Mainstream
Understanding Comics: The Invisible Art
Women as Readers
Action and Adventure: Decline of the Possible Impossible
Animal Instincts: Diverse Depictions of Anthropomorphism
The Bible: Graphic Revelations of an Old Medium
Comedy, Satire, and the Codes of Graphic Humor
Crime Pays: The Crime and Mystery Genre
Espionage, Spies, and Skullduggery: Comic Book Counterintelligence
Fantasy: An Old Genre in a New Medium
Funny Animals: Whimsy and Worry in the World of Animal Narratives
History and Historical Fiction: The Many Faces of Graphic History
Horror Comics: The Birth, Death, and Reanimation of a Genre
Manga and Its Impact on the Graphic Novel
Manhwa: South Korean Comics
Nonfiction Graphic Novels: The Limits of Perspective
Satire and Parody in Graphic Novels
Science Fiction: Expanding the Genre
Seeing How Comics Work: Defining and Legitimizing Comics as Visual Storytelling
Superheroes: Archetypes for the Modern Myth
Violence in Graphic Novels: Historical and Cultural Necessity
The War Genre in Graphic Novels
Western Genre in Graphic Novels: The Transformation of the Cowboy, and His Frontier
Women in Graphic Novels: Evolution and Representation
The Art of Designing the Graphic Novel
Basic Visual Trends in Comics, Manga, and Graphic Novels
Script, Pencils, Color, Comic! The Collaborative Process of Graphic Novel Production
Drawing the Graphic Novel
Penciling as Process and Narrative Tool
Inking: Adding Depth and Definition
Embellishing: Creating Effects with Ink
The Application of Color to Sequential Art
Lettering in Comics: Giving Sound to a Silent Medium
Scripting a Unique Medium

Appendixes
Glossary of Terms and Techniques
Bibliography
Guide to Online Resources
Timeline
Major Awards
Recommended Readings: Heroes
Recommended Readings: Independents
Recommended Readings: Manga
Index
Added by: joachim  Last edited by: joachim
WIKINDX 6.10.2 | Total resources: 14673 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Modern Language Association (MLA)