Rauscher, Andreas, Daniel Stein, and Jan-Noël Thon, eds. Comics and Videogames: From Hybrid Medialities to Transmedia Expansions. Routledge Advances in Game Studies. London, New York: Routledge, 2021.
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|Resource type: Book
Language: en: English
ID no. (ISBN etc.): 9780367474195
BibTeX citation key: Rauscher2021
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Keywords: Collection of essays, Game, Intermediality
Creators: Rauscher, Stein, Thon
Publisher: Routledge (London, New York)
Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.
The book gathers a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.
Table of Contents
1. Andreas Rauscher, Daniel Stein, and Jan-Noël Thon: Introduction: Comics and Videogames
Part I: Hybrid Medialities
Part II: Transmedia Expansions