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Affolter, Cuno and Urs Hangartner. "Revolutioniert der Computer die Comic-Welt?." Comic Jahrbuch (1988): 130–42.   
Added by: joachim 2/25/10, 12:18 AM
Aggleton, Jen. "Defining digital comics: A british library perspective." Journal of Graphic Novels and Comics (2018): 1–17.   
Last edited by: joachim 8/2/18, 10:41 AM
Augereau, Olivier, Motoi Iwata, and Koichi Kise. "A Survey of Comics Research in Computer Science." Journal of Imaging 4. 7 2018. Accessed 11 Nov. 2018. <>.   
Last edited by: joachim 6/28/21, 11:32 AM
Bach, Benjamin, et al. "The Emerging Genre of Data Comics." IEEE Computer Graphics and Applications 38. (2017): 6–13.   
Added by: joachim 5/3/17, 10:09 AM
Bae, Keung Yoon ‘Becky’. "From underground to the palm of your hand: The spatiality and cultural practice of south korean webtoons." East Asian Journal of Popular Culture 3. (2017): 73–84.   
Last edited by: joachim 5/12/19, 11:27 AM
Baetens, Jan. "New = Old, Old = New." electronic book review 2001. Accessed 13 Jan. 2014. <http://www.electronicbo ... /thread/webarts/graphic>.   
Last edited by: joachim 1/14/14, 9:31 AM
Bares, William. "Panel Beat: Layout and timing of comic panels." Smart Graphics. Eds. Andreas Butz, et al. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer, 2008. 273–76.   
Last edited by: joachim 10/19/12, 12:01 AM
Bateman, John A., et al. "An Open Multilevel Classification Scheme for the Visual Layout of Comics and Graphic Novels: Motivation and design." Digital Scholarship in the Humanities 32. 3 2017. Accessed 17 May. 2019. <http://dsh.oxfordjourna ... y/2016/06/01/llc.fqw024>.   
Last edited by: joachim 5/17/19, 6:20 PM
Baudry, Julien. "Paradoxes of Innovation in French Digital Comics." The Comics Grid 8. 4 2018. Accessed 20 Aug. 2018. <>.   
Added by: joachim 8/20/18, 12:18 PM
Becce, Nicolangelo. "Current Graphic Novel Adaptations of Literary Works: A corpus-based analysis." Iperstoria 12 2018. Accessed 23 Feb. 2024. <>.   
Added by: joachim 2/23/24, 5:08 PM
Becker, Thomas. "Matrix versus The Ghost in the Shell: Die neuen mythen der virtuellen welt sind nicht mehr allein diskursiv analysierbar." Journal Ethnologie 5 2007. Accessed 4 Nov. 2012. <http://www.journal-ethn ... n_the_Shell/index.phtml>.   
Added by: joachim 11/4/12, 12:23 PM
Bell, Mark. "The Salvation of Comics: Digital prophets and iconoclasts." Review of Communication 6. (2006): 131–40.   
Added by: joachim 7/19/12, 11:09 AM
Benatti, Francesca. "Superhero comics and the digital communications circuit: A case study of strong female protagonist." Journal of Graphic Novels and Comics 10. (2019): 306–19.   
Last edited by: joachim 7/12/20, 2:04 PM
Bremgartner, Mathias P. "Performing ‘Readings’: The interplay of theatre and digital comics in tezuka." Networking Knowledge 8. 4 2015. Accessed 14 Aug. 2015. < ... ow/article/view/391/220>.   
Last edited by: joachim 8/14/15, 6:47 AM
Bremgartner, Mathias. "Performing ‘Readings’: The interplay of theatre and digital comics in tezuka." Networking Knowledge 8. 4 2015. Accessed 15 Apr. 2021. < ... etknow/article/view/391>.   
Added by: joachim 4/15/21, 3:13 PM
Brown, Kieron Michael. "Virtuality and enhancement in Richard McGuire’s Here(s)." Studies in Comics 8. (2017): 69–84.   
Last edited by: joachim 10/30/17, 11:39 AM
Caboche, Elsa. "Narration numérique en images: Modes d’expression, spécificités, expérimentations." L’engendrement des images en bande dessinée. Ed. Henri Garric. Iconotextes. Tours: Presses Univ. François-Rabelais, 2013. 143–56.   
Last edited by: joachim 2/19/17, 12:48 PM
Cadieux, Lee. "Digital Thought Balloons: Electronic delivery and the comic book." International Journal of the Book 8. (2011): 135–42.   
Added by: joachim 3/1/12, 9:24 AM
Campbell, T. A History of Webcomics: The golden age: 1993–2005. Vol. 1. San Antonio: Antarctic Pr. 2006.   
Last edited by: joachim 5/14/13, 11:12 AM
Carter, James Bucky. "Graphic Novels, Web Comics, and Creator Blogs: Examining product and process." Theory Into Practice 50. (2011): 190–97.   
Added by: joachim 8/2/12, 7:37 AM
Chew, Evelyn and Alex Mitchell. "Multimodality and Interactivity in “Natively” Digital Life Stories." Poetics Today 40. (2019): 319–53.   
Added by: joachim 2/7/22, 4:35 PM
Crucifix, Benoît and Björn-Olav Dozo. "E-Graphic Novels." The Cambridge History of the Graphic Novel. Eds. Jan Baetens, Hugo Frey and Stephen E. Tabachnick. The Cambridge Companions to Philosophy, Religion and Culture. Cambridge [etc.]: Cambridge Univ. Press, 2018. 574–90.   
Last edited by: joachim 2/17/19, 5:36 PM
Darici, Katiuscia. "El cómic y la transmedialidad: El caso de la doce de françois schuiten en realidad aumentada." Cuadernos de Información y Comunicación 19 2014. Accessed 19 Jan. 2016. < ... CIYC/article/view/43917>.   
Last edited by: joachim 1/19/16, 1:11 PM
Darowski, Joseph J. "“The one with the kids on the island”: avengers arena and teenage dystopian fiction." The Ages of the Avengers. Essays on the Earth’s Mightiest Heroes in Changing Times. Ed. Joseph J. Darowski. Jefferson: McFarland, 2014. 178–88.   
Last edited by: joachim 4/6/21, 10:37 AM
Delporte, Julie. La bédé-réalité: La bande dessinée autobiographique à l’heure des technologies numériques. Colosse/Essai. Montréal: Vincent Girard, 2011.   
Added by: joachim 8/8/14, 5:33 PM
Dittmar, Jakob F. "Digital Comics." Scandinavian Journal of Comic Art 1. 2 2012. Accessed 15 Feb. 2013. < ... A-1-2-Forum-Dittmar.pdf>.   
Added by: joachim 2/15/13, 12:08 AM
Dittmar, Jakob F. "Experiments in Digital Comics: Somewhere between comics and multimedia storytelling." Comics Forum 2015. Accessed 15 May. 2015. < ... ing-by-jakob-f-dittmar/>.   
Added by: joachim 5/15/15, 7:22 AM
Douglass, Jeremy, William Huber, and Lev Manovich. "Understanding scanlation: How to read one million fan-translated manga pages." Image [&] Narrative 12. 1 2011. Accessed 29 Mar. 2011. <http://www.imageandnarr ... rticle/viewFile/133/104>.   
Added by: joachim 3/29/11, 8:11 PM
Duffy, Damian. "Hyper/Comics/Con/Text: Institutional contexts and interface design in online educational hypercomics." Networking Knowledge 8. 4 2015. Accessed 14 Aug. 2015. < ... ow/article/view/390/219>.   
Added by: joachim 8/14/15, 6:38 AM
Duffy, Damian. "Educational Hypercomics: Learners, institutions, and comics in e-learning interface design." PhD Diss. University of Illinois, 2016.   
Added by: joachim 1/24/18, 2:47 PM
Adventures Into Digital Comics. 2008. Robert Nichols.   
Last edited by: joachim 4/21/13, 6:37 PM
Dunst, Alexander. "How We Read Comics Now: Literary studies, computational criticism, and the rise of the graphic novel." Modern Fiction Studies 67. (2021): 758–84.   
Last edited by: joachim 11/8/23, 8:11 PM
Dunst, Alexander and Rita Hartel. "The Quantitative Analysis of Comics: Towards a visual stylometry of graphic narrative." Empirical Comics Research. Digital Multimodal and Cognitive Methods. Eds. Alexander Dunst, Jochen Laubrock and Janina Wildfeuer. Routledge Advances in Comics Studies. London, New York: Routledge, 2018. 43–61.   
Last edited by: joachim 7/22/21, 12:44 PM
Dunst, Alexander, Rita Hartel, and Jochen Laubrock. "The Graphic Narrative Corpus (GNC): Design, annotation, and analysis for the digital humanities." 1st International Workshop on Computational Document Forensics. IWCDF 2017. Ed. Randall Bilof. Vol. 3. Piscataway: The Institute of Electrical and Electronics Engineers, 2017. 15–20.   
Last edited by: joachim 9/6/18, 10:57 AM
Dunst, Alexander, Jochen Laubrock, and Janina Wildfeuer, eds. Empirical Comics Research: Digital, multimodal, and cognitive methods. Routledge Advances in Comics Studies. London, New York: Routledge, 2018.   
Last edited by: joachim 6/25/20, 11:55 AM
Eakin, Paul John. "Reading Comics: Art spiegelman on cd-rom." Graphic Subjects. Critical Essays on Autobiography and Graphic Novels. Ed. Michael A. Chaney. Wisconsin Studies in Autobiography. Madison: Univ. of Wisconsin Press, 2011. 13–16.   
Added by: joachim 12/14/11, 11:15 AM
Edrei, Shawn. The New Fiction Technologies: Interactivity, agency and digital narratology. Jefferson: McFarland, 2021.   
Last edited by: joachim 6/6/23, 10:15 AM
Endres, Christian. "Rücksturz in die Anonymität: Brian k. vaughans comic »the private eye« thematisiert die post-snowden-ära des internets und beschreitet neue wege des selfpublishings." Das Science Fiction Jahr 10. (2014): 321–33.   
Added by: joachim 7/20/17, 12:08 PM
Farmer, Clark. "Comic Book Color and the Digital Revolution." International Journal of Comic Art 8. (2006): 330–46.   
Added by: Deleted user 9/1/09, 5:35 PM
Fiedler, Sabine. "Merkmale computervermittelter Kommunikation (dargestellt am Beispiel einer Comic-Fan-Gemeinschaft)." Interlinguistische Informationen, Beiheft (2003): 54–63.   
Added by: joachim 7/20/17, 7:12 AM
Friedman, Elisabeth R. "The Virtual Archive and the Missing Trace: Charlotte salomon on cd rom." Invisible Culture 12 2008. Accessed 5 Aug. 2009. <http://www.rochester.ed ... e_12/friedman/index.htm>.   
Last edited by: joachim 10/21/09, 1:38 AM
García, Enrique. "The Industry and Aesthetics of Latina/o Comic Books." The Routledge Companion to Latina/o Popular Culture. Ed. Frederick Luis Aldama. Routledge Media and Cultural Studies Companions. London, New York: Routledge, 2016. 101–09.   
Last edited by: joachim 8/2/18, 11:32 AM
Gilmore, James N. and Matthias Stork, eds. Superhero Synergies: Comic book characters go digital. Lanham [etc.]: Rowman & Littlefield, 2014.   
Last edited by: joachim 8/24/15, 3:05 PM
Glaser, Tim. "Homestuck as a game: a webcomic between playful participation, digital technostalgia, and irritating inventory systems." Comics and Videogames. From Hybrid Medialities to Transmedia Expansions. Eds. Andreas Rauscher, Daniel Stein and Jan-Noël Thon. London, New York: Routledge, 2020. 96–112.   
Last edited by: joachim 4/25/22, 7:17 PM
Goodbrey, Daniel Merlin. "Digital comics – new tools and tropes." Studies in Comics 4. (2013): 185–98.   
Added by: joachim 1/20/18, 5:12 PM
Goodbrey, Daniel Merlin. "The Sound of Digital Comics." Writing Visual Culture 7 2015. Accessed 28 Sep. 2016. < ... 6/wvc-dc-7-goodbrey.pdf>.   
Added by: joachim 1/20/18, 5:15 PM
Goodbrey, Daniel Merlin. "The Impact of Digital Mediation and Hybridisation on the Form of Comics." DDes Thesis. University of Hertfordshire, 2017.   
Added by: joachim 5/24/18, 12:53 PM
Goodbrey, Daniel Merlin. "Distortions in Spacetime: Emergent narrative practices in comics’ transition from print to screen." Storytelling in the Media Convergence Age. Exploring Screen Narratives. Eds. Roberta E. Pearson and Anthony N. Smith. New York [etc.]: Palgrave Macmillan, 2015. 54–73.   
Added by: joachim 11/26/19, 4:01 PM
Goodbrey, Daniel Merlin. "Images in Space: The challenges of architectural spatiality in comics." Framescapes. Graphic Narrative Intertexts. Eds. Mikhail Peppas and Sanabelle Ebrahim. Oxford: Inter-Disciplinary Pr. 2016. 15–29.   
Added by: joachim 1/20/18, 5:10 PM
Grennan, Simon. "The Marie Duval Archive: Memory and the development of comic strip canon." Comics Memory. Archives and Styles. Eds. Maaheen Ahmed and Benoît Crucifix. Palgrave Studies in Comics and Graphic Novels. New York [etc.]: Palgrave Macmillan, 2018. 251–58.   
Last edited by: joachim 9/5/18, 6:57 PM
Guilbert, Xavier. "Circulations de la bande dessinée : achat, emprunt, collection." La bande dessinée: quelle lecture, quelle culture? Ed. Benoît Berthou. Études et Recherches. Éd. de la Bibliothèque publique d’information, 2015. 74–91.   
Last edited by: joachim 9/7/23, 12:34 PM
Gurevitch, Leon. "From Edison to Pixar: The spectacular screen and the attention economy from celluloid to cg." Continuum 29. (2015): 445–65.   
Last edited by: joachim 8/5/15, 1:09 PM
Hibbett, Mark. "In Search of Doom: Tracking a wandering character through data." IMAGE 29. 1 2019. Accessed 16 Oct. 2021. <http://www.gib.uni-tueb ... Article&showArticle=520>.   
Added by: joachim 10/16/21, 7:40 PM
Jenkins, Henry. "The cultural logic of media convergence." International Journal of Cultural Studies 7. (2004): 33–43.   
Added by: joachim 3/2/11, 9:56 AM
Karnicky, Jeff. The New Nancy: Flexible and relatable daily comics in the twenty-first century. Encapsulations. Lincoln: Univ. of Nebraska Press, 2023.   
Last edited by: joachim 9/21/23, 9:47 AM
Kashtan, Aaron. "Digital comics and material richness." Comics Forum 2013. Accessed 1 Sep. 2013. < ... hness-by-aaron-kashtan/>.   
Added by: joachim 9/1/13, 10:16 PM
Kashtan, Aaron. Between Pen and Pixel: Comics, materiality, and the book of the future. Studies in Comics and Cartoons. Columbus: Ohio State Univ. Press, 2018.   
Last edited by: joachim 9/5/18, 12:43 AM
Kashtan, Aaron. "Talismans: Using comics to teach multimodal writing." Class, Please Open Your Comics. Essays on Teaching with Graphic Narratives. Ed. Matthew L. Miller. Jefferson: McFarland, 2015. 103–16.   
Last edited by: joachim 11/22/20, 5:01 PM
Kirchoff, Jeffrey S. J. "It’s Just Not the Same as Print (and It Shouldn’t Be): Rethinking the possibilities of digital comics." technoculture 3 2013. Accessed 20 Jun. 2016. <>.   
Added by: joachim 6/20/16, 7:15 PM
Kirchoff, Jeffrey S. J. and Mike P. Cook. "Overviewing Software Applications for Graphic Novel Creation in the Post-Secondary and Secondary Classroom." SANE journal 2. 1 2015. Accessed 30 May. 2019. <>.   
Last edited by: joachim 5/30/19, 5:25 PM
Kirtz, Jaime Lee. "Computers, Comics and Cult Status: A forensics of digital graphic novels." Digital Humanities Quarterly 8. 3 2014. Accessed 30 Mar. 2015. <http://www.digitalhuman ... /8/3/000185/000185.html>.   
Added by: joachim 3/30/15, 10:17 PM
Knigge, Andreas C. "»Der Computer kann nur wiedergeben, was der Zeichner kann«: Andreas c. knigge im gespräch mit michael götze." Comic Jahrbuch (1988): 113–29.   
Added by: joachim 12/2/11, 11:42 PM
Lackaff, Derek and Michael Sales. "Black comics and social media economics: new media, new production models." Black Comics. Politics of Race and Representation. Eds. Sheena C. Howard and Ronald L. Jackson II. New York: Bloomsbury, 2013. 65–78.   
Added by: joachim 9/24/19, 12:37 AM
Lamuño, Camilla, et al. "ComicVision: En remediering af tegneserier." Thesis Master. Roskilde Universitet, 2006.   
Added by: joachim 9/14/10, 12:12 AM
Laubrock, Jochen and Alexander Dunst. "Computational Approaches to Comics Analysis." Topics in Cognitive Science 12. (2020): 274–310.   
Last edited by: joachim 7/23/20, 5:17 PM
Le, Thanh Nam, et al. "Subgraph spotting in graph representations of comic book images." Pattern Recognition Letters 112. (2018): 118–24.   
Last edited by: joachim 4/5/23, 2:57 PM
Lefèvre, Pascal. "Einde van het papier, lang leve digitale strips en prentenboeken?." Strip en illustratie in België. Een stand van zaken en de sociaaleconomische situatie van de sector. Eds. Pascal Lefèvre and Morgan Di Salvia. Brussel: SMartBe, 2010. 87–95.   
Added by: joachim 11/15/14, 5:32 PM
Legrady, Georges. "Modular Structure and Image/Text Sequences: Comics and interactive media." Comics & Culture. Analytical and Theoretical Approaches to Comics. Eds. Anne Magnussen and Hans-Christian Christiansen. Copenhagen: Museum Tusculanum, 2000. 79–90.   
Last edited by: joachim 10/23/11, 4:58 PM
Liu, Chang-de. "Negative Impact of Digital Technologies on Artists: A case study of taiwanese cartoonists and illustrators." International Journal of Comic Art 8. (2006): 456–65.   
Last edited by: joachim 5/29/12, 9:58 AM
Lombard-Cook, Kat. "Jason Shiga’s Meanwhile and digital adaptability of non-traditional narratives in comics." Journal of Graphic Novels and Comics 6. (2015): 15–30.   
Last edited by: joachim 10/22/16, 5:08 PM
Madden, Matt. "Matt Madden’s Brief Comic Book Odyssey." Comics Studies Here and Now. Ed. Frederick Luis Aldama. Routledge Advances in Comics Studies. London: Routledge, 2018. xv–xvi.   
Added by: joachim 10/3/18, 1:53 PM
Martin, Côme. "With, Against or Beyond Print? Digital comics in search of a specific status." The Comics Grid 7 2017. Accessed 24 May. 2018. <>.   
Added by: joachim 5/24/18, 1:11 PM
McCloud, Scott. Reinventing Comics: How imagination and technology are revolutionizing an art form. New York: Harper, 2000.   
Last edited by: joachim 4/11/14, 11:29 AM
McCloud, Scott. Comics neu erfinden: Wie vorstellungskraft und technologie eine kunstform revolutionieren. Hamburg: Carlsen, 2001.   
Added by: joachim 5/26/13, 3:42 PM
McCloud, Scott. La revolución de los cómics. Biblioteca creativa. Barcelona: Norma, 2001.   
Last edited by: joachim 5/26/13, 3:59 PM
McCloud, Scott. Réinventer la bande dessinée. Paris: Vertige Graphic, 2006.   
Added by: joachim 5/26/13, 3:48 PM
Misemer, Leah. "A Historical Approach to Webcomics: Digital authorship in the early 2000s." The Comics Grid 9 2019. Accessed 20 Feb. 2020. <>.   
Added by: joachim 2/20/20, 6:01 PM
Moula, Evangelia, Tharrenos Bratitsis, and Sofia Chalkia. "Adapting Literature Into Comics and Comparing Hand-Made Comics With Digital-Made Ones." Journal of Literature and Art Studies 8. (2018): 1450–58.   
Added by: joachim 9/27/20, 12:51 PM
Murel, Jacob. "Integration of Markup and Automated Image Retrieval for Cataloging Comics Signs in Digital Collections." ImageTexT 12. 2 2021. Accessed 27 Oct. 2021. <https://imagetextjourna ... in-digital-collections/>.   
Added by: joachim 10/27/21, 2:19 PM
Murray, Padmini Ray. "Scott Pilgrim vs the future of comics publishing." Studies in Comics 3. (2012): 129–42.   
Added by: joachim 1/8/13, 2:46 PM
Nakano, Haruyuki. "De Japanse markt voor digitale manga, gedragen door mobiele telefoons." Strip en illustratie in België. Een stand van zaken en de sociaaleconomische situatie van de sector. Eds. Pascal Lefèvre and Morgan Di Salvia. Brussel: SMartBe, 2010. 96–109.   
Added by: joachim 11/15/14, 5:21 PM
Nguyen, Nhu-Van, Christophe Rigaud, and Jean-Christophe Burie. "Digital Comics Image Indexing Based on Deep Learning." Journal of Imaging 4. 7 2018. Accessed 11 Nov. 2018. <>.   
Added by: joachim 11/11/18, 1:38 PM
Nichols, Jayms. "Comics and Control: Leading the reading." Writing Visual Culture 7 2015. Accessed 28 Sep. 2016. < ... 87/wvc-dc-7-nichols.pdf>.   
Added by: joachim 9/28/16, 1:02 AM
Nichols, Jayms Clifford. "Comics on Screen: Pages and places in the cloud." Framescapes. Graphic Narrative Intertexts. Eds. Mikhail Peppas and Sanabelle Ebrahim. Oxford: Inter-Disciplinary Pr. 2016. 93–101.   
Added by: joachim 1/20/18, 5:52 PM
Nishimura, Keiko. "Where program and fantasy meet: Female fans conversing with character bots in japan." Transformative Works and Cultures 12 2013. Accessed 2 May. 2013. <http://journal.transfor ... wc/article/view/457/389>.   
Last edited by: joachim 5/2/13, 3:14 PM
Oppolzer, Markus. "Reaching an audience: The publication history of david hine’s strange embrace." Journal of Graphic Novels and Comics 7. (2016): 268–82.   
Last edited by: joachim 10/19/20, 1:58 PM
Peaslee, Robert Moses. "Media Conduction: Festivals, networks, and boundaried spaces." International Journal of Communication 7 2013. Accessed 27 Aug. 2014. <>.   
Last edited by: joachim 8/27/14, 10:59 PM
Powell, Anna. "The Daemons of Unplumbed Space: Mixing the planes in hellboy." Deleuze and Film. Eds. David Martin-Jones and William Brown. Edinburgh: Edinburgh University Press, 2012. 173–91.   
Last edited by: joachim 5/14/21, 5:54 PM
Priego Ramirez, Ernesto F. "On Cultural Materialism, Comics and Digital Media." Opticon1826 9 2010. Accessed 25 Jul. 2013. <>.   
Added by: joachim 7/25/13, 2:28 AM
Priego Ramirez, Ernesto F. "The comic book in the age of digital reproduction." Doctoral thesis PhD. University College London, 2011.   
Last edited by: joachim 8/13/14, 10:59 PM
Puentedura, Ruben R. The Infinite Canvas Reloaded: Digital storytelling, webcomics, and web 2.0. NMC Summer Conference: Monterey Bay, 9—13 Jun, 2009.   
Added by: joachim 5/4/13, 10:27 AM
Rageul, Anthony. "La bande dessinée saisie par le numérique: Formes et enjeux du récit reconfiguré par l’interactivité." Thèse de doctorat. Université européenne de Bretagne, 2014.   
Added by: joachim 8/20/18, 11:56 AM
Rageul, Anthony. "On the Pleasure of Coding Interface Narratives." The Comics Grid 8. 3 2018. Accessed 20 Aug. 2018. <>.   
Last edited by: joachim 8/20/18, 11:30 AM
Rageul, Anthony. "La bande dessinée numérique, figures et tensions d’un médium hybride." Hybridations. Les rencontres du texte et de l’image. Ed. Laurent Gerbier. Iconotextes. Tours: Presses Univ. François-Rabelais, 2014.   
Added by: joachim 8/4/14, 7:20 AM
Rapatzikou, Tatiana. "Visualizations of Cyber-Gothic Bodies in William Gibson’s Trilogy and the Art of the Graphic Novel." Foundation (2001): 73–86.   
Last edited by: joachim 4/14/14, 1:08 PM
Reichert, Ramón. "Die Medienästhetik der Webcomics." Theorien des Comics. Ein Reader. Eds. Barbara Eder, Elisabeth Klar and Ramón Reichert. Kultur- und Medientheorie. Bielefeld: Transcript, 2011. 121–41.   
Added by: joachim 9/30/11, 2:24 AM
Reitsamer, Rosa and Elke Zobl. "Queer-feministische Comics: Produktive interventionen im kontext der do-it-yourself-kultur." Theorien des Comics. Ein Reader. Eds. Barbara Eder, Elisabeth Klar and Ramón Reichert. Kultur- und Medientheorie. Bielefeld: Transcript, 2011. 365–81.   
Added by: joachim 10/2/11, 7:43 PM
Resha, Adrienne. "The Blue Age of Comic Books." Inks 4. (2020): 66–81.   
Last edited by: joachim 7/9/21, 5:36 PM
Rigaud, Christophe and Jean-Christophe Burie. "Computer Vision Applied to Comic Book Images." Empirical Comics Research. Digital Multimodal and Cognitive Methods. Eds. Alexander Dunst, Jochen Laubrock and Janina Wildfeuer. Routledge Advances in Comics Studies. London, New York: Routledge, 2018. 104–24.   
Last edited by: joachim 12/15/21, 4:47 PM
Ruf, Oliver. "Visual Storytelling und Digital Design: Autobiographie-theorie und medienästhetische praxis von web-comics." Autobiografie intermedial. Fallstudien zur Literatur und zum Comic. Eds. Kalina Kupczyńska and Jadwiga Kita-Huber. Bielefeld: Aisthesis, 2019. 269–88.   
Added by: joachim 10/10/23, 8:21 PM
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