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| Resource type: Web Article Language: en: English Published BibTeX citation key: Ahern2011 Email resource to friend View all bibliographic details |
Categories: General Keywords: "Scott Pilgrim", Adaptation, Canada, Fandom, Film adaptation, Game, Intermediality, O’Malley. Bryan Lee, Subculture Creators: Ahern Collection: Ol3Media |
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| Attachments | URLs https://www.academ ... im_vs_Geek_Culture |
| Abstract |
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The 2010 release of Scott Pilgrim vs. The World, Edgar Wright's adaptation of the popular Scott Pilgrim series created by Bryan Lee O'Malley, introduced a worldwide audience to the adventures of Scott Pilgrim as he fights for the affection of Ramona Flowers via her Seven Evil Exes. Both O'Mally's original comic book series and Wright's big screen adaptation rely heavily on the application of video game narratives and aesthetics to push the storyline forward. As Scott defeats each of the members of The League of Evil Exes, he collects the bonus coins left behind in their defeat and moves onto the next level of his relationship with Ramona in hopes of finally saving his princess from the final Evil Ex (and final boss) Gideon Gordon Graves. The application of familiar video game narratives to the story, classic video game characters and titles for band names, and “8-bit” styling in both the comic and movie appropriates hip, geek culture for a mainstream audience. Using Dick Hebdige's theories on Subcultures, I will look at the use of “geek chic” as a new storytelling tool that brings subcultural ideas and images to the forefront of summer movie events like Scott Pilgrim.
Added by: joachim |