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Dittmer, Jason und Daniel Bos: Popular Culture, Geopolitics, and Identity. 2. Aufl. (Human Geography in the Twenty-First Century. Issues and Applications.) Lanham [etc.]: Rowman & Littlefield, 2019. (221 S.) 
Added by: joachim (9/1/13, 1:41 PM)   Last edited by: joachim (11/21/20, 5:52 PM)
Resource type: Book
Languages: English
ID no. (ISBN etc.): 9781538116715
BibTeX citation key: Dittmer2010
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Categories: General
Keywords: "Captain America", Geopolitics, Superhero, USA
Creators: Bos, Dittmer
Publisher: Rowman & Littlefield (Lanham [etc.])
Views: 2/244
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Abstract
Now in a thoroughly revised edition, this innovative and engaging text surveys the field of popular geopolitics, exploring the relationship between popular culture and international relations from a geographical perspective. Jason Dittmer and Daniel Bos connect global issues with the questions of identity and subjectivity that we feel as individuals, arguing that who we think we are influences how we understand the world.
Building on the strengths of the first edition, each chapter focuses on a specific theme—such as representation, audience, and affect—by explaining the concept and then outlining some of the emerging debates that have revolved around it. New and updated case studies—including heritage and social media—help illustrate the significance of the concepts and capture the ways popular culture shapes our understandings of geopolitics within everyday life. Students will enjoy the text's accessibility and colorful examples, and instructors will appreciate the way the book brings together a diverse, multidisciplinary literature and makes it understandable and relevant.

Table of Contents

Preface to the First Edition (vii)
Preface to the Second Edition (xiii)
Acknowledgments (xv)

Introduction: Popular Culture—between Propaganda and Entertainment (xvii)

1. Geopolitics: Histories, Discourses, and Mediation (1)
2. Popular Culture and Popular Geopolitics: Definitions, Theories, and Convergence (21)
3. Methodologies: Researching Popular Geopolitics (45)
4. Representation of Place and the British Empire (69)
5. Narration of Nation in the Post-WWII United States (95)
6. Affect, Embodiment, and Military-Themed Video Games (119)
7. Audiences, Assemblages, and the Everyday Geopolitics of Heritage (141)
8. Social Media and the Networked Self (165)
9. Conclusion: Identity, Subjectivity, and Going Forward (191)

Bibliography (199)
Index (209)
About the Authors (221)


  
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