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Babaee, Ruzbeh. "Realities of Graphic Novels: An Interview with Frederick Luis Aldama." International Journal of Comparative Literature and Translation Studies 5. (2017): 1–4. 
Added by: joachim (19/09/2025, 08:15)   
Resource type: Journal Article
Language: en: English
DOI: 10.7575/AIAC.IJCLTS.V.5N.3P.1
BibTeX citation key: Babaee2017
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Categories: General
Keywords: Comics research, Interview
Creators: Babaee
Collection: International Journal of Comparative Literature and Translation Studies
Views: 10/80
Attachments   URLs   https://www.academ ... udies_5_3_2017_1_4
Abstract
The trend about producing and reading graphic novels has grown since the late twentieth century. These books with comic backgrounds seem to have a miraculous energy. They have been even appealing to unenthusiastic readers. They tempt people of different age groups, races and genders. They are also used for teaching ESL courses, e-learning activities, designing reality games, and teaching creative writing. If you talk to its followers, you may get the feedback that graphic novels can fulfil your demands and dreams from writing your assignments to taking you to the moon. Although many researchers have investigated the benefits of graphic novels, many faculties and librarians are still reluctant to include graphic novels in their curricula. Perhaps it is simply the attitude of many teachers and librarians that graphic novels look like a comic book, and simply are not " real " books. They have too few words, too many pictures, and lack quality to be seriously considered as literature. In the following, I, Ruzbeh Babaee, did an interview with Distinguished Professor Frederick Luis Aldama on realities of graphic novels.
  
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