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Hemovich, Vanessa. "From Princess to Protagonist: Redesigning the video game superhero." Gender and the Superhero Narrative. Eds. Michael Goodrum, Tara Prescott and Philip Smith. Jackson: Univ. Press of Mississippi, 2018. 205–20. 
Added by: joachim (9/24/20, 12:21 PM)   
Resource type: Book Chapter
Language: en: English
DOI: 10.14325/mississippi/9781496818805.003.0009
BibTeX citation key: Hemovich2018
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Categories: General
Keywords: Game, Gender, Superhero, USA
Creators: Goodrum, Hemovich, Prescott, Smith
Publisher: Univ. Press of Mississippi (Jackson)
Collection: Gender and the Superhero Narrative
Views: 78/852
The rise of global communication and the pervasive nature of mass media entertainment has led to stark increases in the popularization of video games. With increases in popularity, socio-cultural representations of video gamers are also changing, particularly as more women take up game controllers and consoles to play. This rise in diversification of player demographics has, in part, spearheaded an upheaval of vocal reactions across the gaming community concerning the resounding lack of positive portrayals of female game characters and persistent criticisms of profound misogyny in the video games industry. This chapter interrogates the changes in characters and fandom amid the controversy of #gamergate.
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