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Augereau, Olivier, Motoi Iwata, and Koichi Kise. "A Survey of Comics Research in Computer Science." Journal of Imaging 4. 7 2018. Accessed 11 Nov. 2018. <https://www.mdpi.com/2313-433X/4/7/87>. 
Added by: joachim (11/11/2018, 13:32)   Last edited by: joachim (28/06/2021, 11:32)
Resource type: Web Article
Language: en: English
Peer reviewed
DOI: 10.3390/jimaging4070087
BibTeX citation key: Augereau2018
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Categories: General
Keywords: Comics research, Digitalization
Creators: Augereau, Iwata, Kise
Collection: Journal of Imaging
Views: 7/660
Attachments   URLs   https://www.mdpi.com/2313-433X/4/7/87
Abstract
Graphic novels such as comic books and mangas are well known all over the world. The digital transition started to change the way people are reading comics: more and more on smartphones and tablets, and less and less on paper. In recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in the future. Early work focuses on low level document image analysis. Comic books are complex; they contains text, drawings, balloons, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human–computer interaction, etc. with different sets of values. We review the previous research about comics in computer science to state what has been done and give some insights about the main outlooks.
  
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