BOBC

WIKINDX Resources

Jones, Roger Dale. "Approaching the Cognitive and Social Functions of World of Warcraft Fan-Comics." Networking Knowledge 8.4 2015. Accessed 14 August. 2015. <http://ojs.meccsa.org.u ... ow/article/view/389/218>. 
Added by: joachim (8/14/15, 6:32 AM)   
Resource type: Web Article
Language: en: English
Peer reviewed
BibTeX citation key: Jones2015
Email resource to friend
View all bibliographic details
Categories: General
Keywords: Cognition, Fandom, Game
Creators: Jones
Collection: Networking Knowledge
Views: 1/564
Attachments   URLs   http://ojs.meccsa. ... ticle/view/389/218
Abstract
This article addresses the question of how video game players make sense out of their experiences by looking specifically at World of Warcraft (Blizzard Entertainment 2004) fan-comics on the official game website. It first develops an analytical framework consisting of game discourse to address the different levels that fan-comics refer to the “game” and game narrative to address the ways in which fan-comics utilize narrative aspects of the game in their stories. Sense-making in comics is then used to address how fan-comics use graphic images and verbal text to embed (and narratively frame) conflicting perspectives into specific cognitive and social forms of sense-making. It then applies this analytical framework to three World of Warcraft fan-comics that participate in three different levels of game discourse and presents three different types of sense-making processes. Finally, the article raises questions for future research on the sense-making processes and strategies of video game fan-comics.
  
WIKINDX 6.6.5 | Total resources: 14148 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Modern Language Association (MLA)


PHP execution time: 0.06595 s
SQL execution time: 0.12366 s
TPL rendering time: 0.00333 s
Total elapsed time: 0.19294 s
Peak memory usage: 5.1753 MB
Memory at close: 1.1665 MB
Database queries: 73