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Resource type: Book Chapter Language: en: English DOI: 10.1017/CCOL9780521513371.012 BibTeX citation key: Chute2012 Email resource to friend View all bibliographic details |
Categories: General Keywords: Encyclopedia article, Introduction, Popular culture Creators: Chute, DeKoven, Glover, McCracken Publisher: Cambridge Univ. Press (Cambridge [etc.]) Collection: The Cambridge Companion to Popular Fiction |
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Abstract |
The first thing to say about comics – plural in form, used with a singular verb – is that it is a medium, not a genre. While comics has often been understood to be a lowbrow genre it is increasingly recognised as a powerful form of expression and communication in its own right, fashioning words and images, and, crucially, panels and ‘gutters’, on the printed page. In technical terms, panels are the framed moments in which a comics story unfolds, and they are separated by the blank space of the gutter, a space that allows the reader to project causality between frames. As for any medium, such as film, it is now standard to treat comics as singular. And, like other media, comics has given rise to a variety of different formats – including comic strips, comic books and graphic novels – and also a profusion of genres, from superhero and war stories to teen romances. However, while there is a booming commercial (i.e. genre-based) comics market, today the form is remarkably unconstrained by genre expectations. Comics narratives exist in spaces both esoteric, as in the recent growth of the abstract comics movement, and wholly public, such as Alan Moore and Dave Gibbons’s Watchmen, and Frank Miller’s Sin City, both recently popularised by Hollywood film adaptations.
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