Lombard-Cook, Kat: "Jason Shiga’s Meanwhile and digital adaptability of non-traditional narratives in comics." In: Journal of Graphic Novels and Comics 6.1 (2015), S. 15–30.
Added by: joachim (10/09/2014 08:49:22 PM) Last edited by: joachim (10/22/2016 05:08:45 PM)
|Resource type: Journal Article
BibTeX citation key: LombardCook2015
Email resource to friend
View all bibliographic details
Keywords: "Building Stories", "Meanwhile", Adaptation, Avantgarde, Digitalization, Shiga. Jason, USA, Ware. Chris
Collection: Journal of Graphic Novels and Comics
The demand for digital comics has increased steadily with the growth of the mobile market. This has led many comic authors to consider the importance of the physicality of their work. While many comics are being digitally converted using existing delivery channels, comics that push the boundaries of narrative find this transition more difficult. Many of the current distribution channels either attempt to emulate books, or guide the reader from panel to panel, but many non-traditional narratives require greater engagement than is allowed for under these models. Jason Shiga’s ‘choose-your-own-adventure’-style comic Meanwhile (2010) serves as a valuable example of such a story. Shiga co-developed a stand-alone iPad app for his book, which incorporates the interactive elements of his physical comic. I discuss how the app translated the experience of the book object to the digital realm, and touch on other experimental attempts to engage with readers digitally.
PHP execution time: 0.02485 s
SQL execution time: 0.10301 s
TPL rendering time: 0.00164 s
Total elapsed time: 0.12950 s
Peak memory usage: 1.2933 MB
Memory at close: 1.2423 MB
Database queries: 70