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Ahern, Sean: "“Oh check it out! I learned the bass line from Final Fantasy II”. Scott Pilgrim vs. Geek Culture." In: Ol3Media 4.10 (2011).  
Added by: joachim 2013-12-27 13:28
Bachmann, Rebecca: "All of Your Choices Matter. Charakterbildungsrelevante Entscheidungen in Videospielen am Beispiel von Telltales The Walking Dead." In: Vom Binge Watching zum Binge Thinking. Untersuchungen im Wechselspiel zwischen Wissenschaften und Popkultur. Hrsg. v. Martin Böhnert und Paul Reszke. Bielefeld: Transcript, 2019.  
Added by: joachim 2019-03-19 19:27
Backe, Hans-Joachim: "Narrative Feedback. Computer Games, Comics, and the James Bond Franchise." In: The Cultures of James Bond. Hrsg. v. Joachim Frenk und Christian Krug. Trier: Wissenschaftlicher Verlag Trier, 2011, S. 221–233.  
Last edited by: joachim 2019-09-09 17:42
---: "Vom Yellow Kid zu Super Mario. Zum Verhältnis von Comics und Computerspielen." In: Comics intermedial. Hrsg. v. Christian A. Bachmann, Véronique Sina und Lars Banhold. Bochum: Ch.A. Bachmann, 2012, S. 143–157.  
Added by: joachim 2012-11-18 17:52
---: "Writing as medium of the Unspeakable. Written language as an expression of the ephemeral in literary comics and digital games." In: Schrift und Graphisches im Vergleich. Hrsg. v. Monika Schmitz-Emans, Linda Simonis und Simone Sauer-Kretschmer. Bielefeld: Aisthesis, 2019, S. 485–496.  
Added by: joachim 2021-05-08 12:21
Beil, Benjamin und Hanns Christian Schmidt: "The World of The Walking Dead – Transmediality and Transmedial Intermediality." In: Acta Universitatis Sapientiae, Film and Media Studies 10.1 (2016), S. 73–88.  
Last edited by: joachim 2022-05-10 11:11
Booth, Paul: "Playing Dead. Transmedia Pathos and Plot in The Walking Dead Board Games." In: Intensities: The Journal of Cult Media 7 (2014), S. 20–35, .  
Added by: joachim 2016-07-01 09:33
Boyd, Brenda J. "Teacher Response to Superhero Play. To Ban or Not to Ban?" In: Childhood Education 74.1 (1997), S. 23–28.  
Last edited by: joachim 2016-09-14 10:04
Buchele, Kai-Thorsten: "Comic & Computerspiel am Beispiel der Comicfigur Corto Maltese." In: Comics. Interdisziplinäre Perspektiven aus Theorie und Praxis auf ein Stiefkind der Medienpädagogik. Hrsg. v. Christine Dallmann et al. München: kopaed, 2018, S. 241–246.  
Added by: joachim 2022-04-06 16:12
Callahan, Timothy: "Somebody Has to Save the World. Captain Metropolis and Role-Playing Watchmen." In: Minutes to Midnight. Twelve Essays on Watchmen. Hrsg. v. Richard Bensam. (Sequart Journal, 6.) Edwardsville: Sequart Research & Literacy Organization, 2010, S. 132–146.  
Added by: joachim 2010-11-14 02:53
Cavallaro, Dani: Anime and the Visual Novel. Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games. Jefferson, London: McFarland, 2010. (268 S.)  
Added by: joachim 2013-06-04 08:57
Corstorphine, Kevin: "Killer7 and Comic Book Aesthetics in Contemporary Video Games." In: International Journal of Comic Art 10.1 (2008), S. 68–73.  
Last edited by: joachim 2014-01-19 11:38
Dittbrenner, Nils: "Anime Interactive. Video Games and Manga Culture." In: Ga-netchū! The Manga Anime Syndrome. Hrsg. v. Hans-Peter Reichmann und Stephan von der Schulenburg. Frankfurt am Main: Deutsches Filmmuseum/Deutsches Filminstitut, 2008, S. 134–143.  
Added by: joachim 2011-02-15 12:33
---: "Anime Interactive. Videospiele und Manga-Kultur." In: Ga-netchū! Das Manga Anime Syndrom. Hrsg. v. Hans-Peter Reichmann und Stephan von der Schulenburg. Frankfurt am Main: Deutsches Filmmuseum/Deutsches Filminstitut, 2008, S. 134–143.  
Added by: joachim 2011-02-23 16:41
Dolle-Weinkauff, Bernd: "Manga im Medienverbund. Ryō Mizunos Record of Lodoss War." In: Comics intermedial. Hrsg. v. Christian A. Bachmann, Véronique Sina und Lars Banhold. Bochum: Ch.A. Bachmann, 2012, S. 75–85.  
Added by: joachim 2012-11-18 11:32
Eckhoff-Heindl, Nina: "Building stories. The interplay of comics and games in Chris Ware’s works." In: Comics and Videogames. From Hybrid Medialities to Transmedia Expansions. Hrsg. v. Andreas Rauscher, Daniel Stein und Jan-Noël Thon. London, New York: Routledge, 2020, S. 84–95.  
Last edited by: joachim 2021-11-16 15:41
Eckstein, Kristin: ""Beyond the 1% barrier". Das Motiv der Zeitreise im japanischen Animationsfilm, Comic und Videospiel." In: Die Zeitreise. Ein Motiv in Literatur und Film für Kinder und Jugendliche. Hrsg. v. Sabine Planka. (Kinder- und Jugendliteratur intermedial, 3.) Würzburg: Königshausen & Neumann, 2014.  
Added by: joachim 2014-01-17 17:34
Eder, Jens: "Transmediale Imagination." In: Auslassen, Andeuten, Auffüllen. Der Film und die Imagination des Zuschauers. Hrsg. v. Julian Hanich und Hans Jürgen Wulff. München: Fink, 2012, S. 207–236.  
Added by: joachim 2013-06-30 16:20
Fleischer, Sandra und Robert Seifert: "Die Ästhetik von Kinder- und Jugendmedien in einem globalisierten Medienmarkt." In: Ästhetiken in Kindheit und Jugend. Sozialisation im Spannungsfeld von Kreativität, Konsum und Distinktion. Hrsg. v. Sebastian Schinkel und Ina Herrmann. Bielefeld: Transcript, 2017, S. 219–236.  
Added by: joachim 2017-02-13 23:26
Glaser, Tim: "Homestuck as a game. A webcomic between playful participation, digital technostalgia, and irritating inventory systems." In: Comics and Videogames. From Hybrid Medialities to Transmedia Expansions. Hrsg. v. Andreas Rauscher, Daniel Stein und Jan-Noël Thon. London, New York: Routledge, 2020, S. 96–112.  
Last edited by: joachim 2022-04-25 19:17
Glasspool, Lucy Hannah: "Simulation and database society in Japanese role-playing game fandoms. Reading boys’ love dōjinshi online." In: Transformative Works and Cultures 12 (2013).  
Last edited by: joachim 2013-05-02 15:08
Goodbrey, Daniel Merlin: "Game comics. An analysis of an emergent hybrid form." In: Journal of Graphic Novels and Comics 6.1 (2015), S. 3–14.  
Last edited by: joachim 2018-01-20 17:11
Grampp, Sven: "Vom Computerspiel zur Serie zur Serie des Computer­spiels – Symbolische Formen intermedialer Serialität." In: Paidia (22. März 2017).  
Added by: joachim 2021-05-19 18:10
Gregersen, Andreas: "“You Wouldn’t Get It”. “Penny Arcade” as Gaming Communication Hub and Webcomic." In: Comics and Power. Representing and Questioning Culture, Subjects and Communities. Hrsg. v. Rikke Platz Cortsen, Erin La Cour und Anne Magnussen. Newcastle upon Tyne: Cambridge Scholars Publ. 2015, S. 23–43.  
Last edited by: joachim 2021-08-11 15:24
Grennan, Simon und Ian Hague: "Medium, knowledge, structure. Capacities for choice and the contradiction of medium-specifcity in games and comics." In: Image [&] Narrative 19.1 (2018), S. 73–85, .  
Added by: joachim 2022-01-12 18:53
Hall, Stefan: "The Digital Hand of Doom. Gaming with Hellboy." In: The Mignolaverse. Hellboy and the Comics Art of Mike Mignola. Hrsg. v. S. G. Hammond. Edwardsville: Sequart Research & Literacy Organization, 2019, S. 133–143.  
Added by: joachim 2021-05-01 17:27
Harvey, Colin B. Fantastic Transmedia. Narrative, Play and Memory Across Science Fiction and Fantasy Storyworlds. New York [etc.]: Palgrave Macmillan, 2015. (238 S.)  
Last edited by: joachim 2021-09-27 17:13
Hemovich, Vanessa: "From Princess to Protagonist. Redesigning the Video Game Superhero." In: Gender and the Superhero Narrative. Hrsg. v. Michael Goodrum, Tara Prescott und Philip Smith. Jackson: Univ. Press of Mississippi, 2018, S. 205–220.  
Added by: joachim 2020-09-24 12:21
Herman, Janique: An Interrogation of Morality, Power and Plurality as Evidenced in Superhero Comic Books. A Postmodernist Perspective. MA (Thesis), 2013 (166 S.).  
Last edited by: joachim 2014-11-12 18:13
Horrocks, Dylan: "The Perfect Planet. Comics, Games and World-Building." In: Writing at the Edge of the Universe. Essays Arising from the ‘Creative Writing in New Zealand’ Conference, University of Canterbury, August 2003. Hrsg. v. Mark Williams. Christchurch: Canterbury Univ. Press, 2004, S. 197–223.  
Last edited by: joachim 2019-06-12 10:22
Johnson, Bryant Paul: "Equip Shield. The Role of Semipermeable Cultural Isolation in the History of Games and Comics." In: Gaming Globally. Production, Play, and Place. Hrsg. v. Nina B. Huntemann und Ben Aslinger. New York [etc.]: Palgrave Macmillan, 2012, S. 141–162.  
Added by: joachim 2014-07-23 18:04
Jones, Roger Dale: "Approaching the Cognitive and Social Functions of World of Warcraft Fan-Comics." In: Networking Knowledge 8.4 (2015).  
Added by: joachim 2015-08-14 06:32
Kashtan, Aaron: Writing Yourself into the World. Fantasies of Handwriting and Computer Graphics. Diss. (PhD), University of Florida, Graduate School 2011 (468 S.).  
Added by: joachim 2018-02-12 02:37
Kinzer, Charles K. et al. "Examining the Effects of Text and Images on Story Comprehension. An Eye-Tracking Study of Reading in a Video Game and Comic Book." In: Literacy Research Association Yearbook 61 (2012), S. 259–275.  
Last edited by: joachim 2014-01-12 14:28
Lavigne, Carlen: "“I’m Batman” (and You Can Be Too). Gender and Constrictive Play in the Arkham Game Series." In: Cinema Journal 55.1 (2015), S. 133–141.  
Added by: joachim 2016-04-25 14:28
Lepot, Cyril: "Errance dans les ruelles graphitiques de Taiyo Matsumoto." In: Proteus 3 (2012), S. 54–65, .  
Last edited by: joachim 2013-08-20 11:55
---: "Espace de jeux et jeu d’espaces dans l’œuvre de Taiyō Matsumoto." In: Plates-bandes à part. Esthétique de la bande dessinée. Hrsg. v. Boris Eizykman. Bruxelles: La Lettre volée, 2012, S. 231–250.  
Last edited by: joachim 2013-08-20 22:47
Maille, Patrick: The Cards. The Evolution and Power of Tarot. Jackson: Univ. Press of Mississippi, 2021. (247 S.)  
Last edited by: joachim 2021-11-08 16:43
Marsh, Jackie: "‘But I want to fly too!’. girls and superhero play in the infant classroom." In: Gender and Education 12.2 (2000), S. 209–220.  
Last edited by: joachim 2016-09-14 10:00
McKittrick, Megan: "Scott Pilgrim vs. The Veteran Gamer. The Canonization and Commodification of Nostalgia in Anamanaguchi’s 8-bit Video Game Soundtrack." In: Reconstruction 14.1 (2014).  
Added by: joachim 2015-04-04 14:39
Meinrenken, Jens: "Comic." In: Navigationen 11.2 (2011), S. 39–43.  
Last edited by: joachim 2020-07-12 13:05
---: "Dimensionssprünge auf virtuellem Papier – Comic und Computerspiel." In: Erzählformen im Computerspiel. Zur Medienmorphologie digitaler Spiele. Hrsg. v. Jürgen Sorg und Jochen Venus. (Medienumbrüche.) Bielefeld: Transcript, 2011.  
Added by: joachim 2011-07-02 16:04
Ng, Wai-ming: "The Consumption and Perception of Japanese ACG (Animation-Comic-Game) among Young People in Hong Kong." In: International Journal of Comic Art 12.1 (2010), S. 460–477.  
Added by: joachim 2011-06-25 16:46
Nilsson, Johan: "Moments of intermediality. The use of television in joker narratives." In: Convergence 26.2 (2020), S. 386–401.  
Last edited by: joachim 2021-11-18 23:13
O’Donnell, Casey: "Games Are Not Convergence. Spider-Man 3, Game Design and the Lost Promise of Digital Production and Convergence." In: Web-Spinning Heroics. Critical Essays on the History and Meaning of Spider-Man. Hrsg. v. Robert Moses Peaslee und Robert G. Weiner. Jefferson, London: McFarland, 2012, S. 234–248.  
Added by: joachim 2012-10-09 13:46
Parsons, Amy und Nina Howe: "“This Is Spiderman’s Mask.” “No, It’s Green Goblin's”. Shared Meanings During Boys’ Pretend Play With Superhero and Generic Toys." In: Journal of Research in Childhood Education 27.2 (2013), S. 190–207.  
Last edited by: joachim 2016-09-14 10:52
---: "Superhero Toys and Boys’ Physically Active and Imaginative Play." In: Journal of Research in Childhood Education 20.4 (2006), S. 287–300.  
Last edited by: joachim 2016-09-14 10:11
Rauscher, Andreas: "Die Cartoon-Modalitäten des Batman-Franchise und die Gemachtheit von Gotham City." In: Ästhetik des Gemachten. Interdisziplinäre Beiträge zur Animations- und Comicforschung. Hrsg. v. Hans-Joachim Backe et al. Berlin u. Boston: de Gruyter, 2018, S. 305–334.  
Last edited by: joachim 2022-06-09 14:15
Rauscher, Andreas, Daniel Stein und Jan-Noël Thon (Hrsg.): Comics and Videogames. From Hybrid Medialities to Transmedia Expansions. (Routledge Advances in Game Studies.) London, New York: Routledge, 2021. (263 S.)  
Last edited by: joachim 2021-06-04 12:26
Ruh, Brian: "The Comfort and Disquiet of Transmedia Horror in Higurashi: When They Cry (Higurashi no naku koro ni)." In: Refractory 23 (2014).  
Added by: joachim 2014-07-06 20:27
Scheppler, Gwenn: "Les formes d’adresse au spectateur. Du cinéma au jeu vidéo de rôle, en passant par la bande dessinée." In: MEI 34 (2012), S. 145–155.  
Last edited by: joachim 2017-06-23 09:37
Schmidt, Hanns Christian: "Der große böse Wolf in New York. Zur Konstruktion medienübergreifender Abenteuerwelten im Computerspiel." In: Aventiure und Eskapade. Narrative des Abenteuerlichen vom Mittelalter zur Moderne. Hrsg. v. Jutta Eming und Ralf Schlechtweg-Jahn. (Transatlantische Studien zu Mittelalter und Früher Neuzeit – Transatlantic Studies on Medieval and Early Modern Literature and Culture, 7.) Göttingen: V&R unipress, 2017, S. 217–234.  
Added by: joachim 2022-03-31 12:14
Schott, Gareth und Andrew Burn: "RIPPED OFF! Cross-Media Convergence and ‘The Hulk’." In: Super/Heroes. From Hercules to Superman. Hrsg. v. Wendy Haslem, Angela Ndalianis und Chris Mackie. Washington: New Academia Publishing, 2007, S. 291–306.  
Added by: joachim 2011-10-28 15:17
Smethurst, Toby und Stef Craps: "Playing with Trauma. Interreactivity, Empathy, and Complicity in The Walking Dead Video Game." In: Games and Culture 10.3 (2015), S. 269–290.  
Last edited by: joachim 2021-05-31 12:30
Stumpf, Melanie: Im Spiegelkabinett von expressionistischem Stummfilm, Film Noir, Manga, Anime und japanischem Computerspiel.(Dissertation), Universität Hildesheim, Fachbereich II 2011 (529 S.).  
Last edited by: joachim 2014-03-27 11:02
Sulimma, Maria: "Simultaneous Seriality. On the Crossmedia Relationship of Television Narratives." In: Literatur in Wissenschaft und Unterricht 47.1/2 (2014), S. 127–144.  
Added by: joachim 2017-09-07 12:05
Summers, Alicia und Monica K. Miller: "From Damsels in Distress to Sexy Superheroes. How the Portrayal of Sexism in Video Game Magazines has Changed in the Last 20 Years." In: Feminist Media Studies 14.6 (2014), S. 1028–1040.  
Last edited by: joachim 2020-07-13 12:43
Surman, David: "The Single Female Intruder." In: Refractory 20 (2012).  
Added by: joachim 2014-07-09 08:05
Taylor, Laurie N. "Compromised Divisions. Thresholds in Comic Books and Video Games." In: ImageTexT 1.1 (2004).  
Last edited by: Deleted user 2009-12-10 14:20
Thoss, Jeff: "Tell It Like a Game. Scott Pilgrim and Performative Media Rivalry." In: Storyworlds across Media. Toward a Media-Conscious Narratology. Hrsg. v. Marie-Laure Ryan und Jan-Noël Thon. (Frontiers of Narrative.) Lincoln: Univ. of Nebraska Press, 2014, S. 211–229.  
Last edited by: joachim 2015-02-14 17:48
Thurmond, Joseph Austin: Gaming The Comic Book. Turning The Page on How Comics and Videogames Intersect as Interactive, Digital Experiences. Thesis (Master of Arts), Gardner-Webb University, Department of English 2017 (103 S.).  
Added by: joachim 2021-05-31 18:31
Trémel, Laurent: "Les faiseurs de mondes." In: Ethnologie française 28.3 (1998), S. 378–384.  
Added by: joachim 2014-06-03 08:38
Weaver, Tyler: Comics for Film, Games, and Animation. Using Comics to Construct Your Transmedia Storyworld. Burlington: Focal Pr. 2012. (276 S.)  
Added by: joachim 2013-08-12 12:29
Zaidan, Sarah: "The Adventures of Ms. Meta. The female superhero and her cultural importance." In: Journal of Fandom Studies 3.3 (2015), S. 303–324.  
Last edited by: joachim 2021-04-24 16:18
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