Becker, Thomas: "Matrix versus The Ghost in the Shell. Die neuen Mythen der virtuellen Welt sind nicht mehr allein diskursiv analysierbar." In: Journal Ethnologie 5 (2007). |
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Cavallaro, Dani: Anime Intersections. Tradition and Innovation in Theme and Technique. Jefferson, London: McFarland, 2007. (218 S.) |
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Curti, Giorgio Hadi: "The ghost in the city and a landscape of life. A reading of difference in Shirow and Oshii’s Ghost in the Shell." In: Environment and Planning D: Society and Space 26 (2008), S. 87–106. |
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Dinello, Dan: "Cyborg Goddess." In: Anime and Philosophy. Wide Eyed Wonder. Hrsg. v. Josef Steiff und Tristan D. Tamplin. (Popular Culture and Philosophy, 47.) Chicago: Open Court, 2010, S. 275–285. |
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Elias, Amy J. "The Narrativity of Post-Convergent Media. No Ghost Just a Shell and Rirkrit Tiravanija’s “(ghost reader C.H.)”." In: SubStance 40.1 (2011), S. 192–202. |
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Giddens, Thomas: "Law and the machine. Fluid and mechanical selfhood in The Ghost in the Shell." In: Graphic Justice. Intersections of Comics and Law. Hrsg. v. Thomas Giddens. London, New York: Routledge, 2015, S. 89–105. |
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Gottschalg, Rainer: "Digitalisierung und »Post-Schöpfung« in Ghost in the Shell (1995). Der japanische Animationsfilm: ein (theologisch-)anthropologischer Diskursort." In: Weltentwürfe im Comic/film. Mensch, Gesellschaft, Religion. Hrsg. v. Theresia Heimerl und Christian Wessely. (Religion, Film und Medien, 2.) Marburg: Schüren, 2018, S. 214–235. |
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McBlane, Angus: "Just a Ghost in a Shell?" In: Anime and Philosophy. Wide Eyed Wonder. Hrsg. v. Josef Steiff und Tristan D. Tamplin. (Popular Culture and Philosophy, 47.) Chicago: Open Court, 2010, S. 27–38. |
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Monnet, Livia: "Anatomy of Permutational Desire, Part II. Bellmer’s Dolls and Oshii’s Gynoids." In: Mechademia 6 (2011), S. 153–169. |
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---: "Anatomy of Permutational Desire. Perversion in Hans Bellmer and Oshii Mamoru." In: Mechademia 5 (2010), S. 285–309. |
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---: "Towards the feminine sublime, or the story of ‘a twinkling monad, shape-shifting across dimension’. Intermediality, fantasy and special effects in cyberpunk film and animation." In: Japan Forum 14 (2002), S. 225–268. |
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Napier, Susan J. Anime from Akira to Howl's Moving Castle. Experiencing Contemporary Japanese Animation. 2. Aufl. New York [etc.]: Palgrave Macmillan, 2005. (355 S.) |
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Nisbet, Gideon: "Mecha in Olympus. Shirow Masamune’s Appleseed." In: Son of Classics and Comics. Hrsg. v. George Kovacs und C. W. Marshall. (Classical Presences.) New York: Oxford Univ. Press, 2016, S. 67–78. |
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Notaro, Anna: "“Innocence Is Life”. Searching for the Post-Human Soul in Ghost in the Shell 2." In: International Journal of Comic Art 9.1 (2007), S. 610–624. |
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Orbaugh, Sharalyn: "Frankenstein and the Cyborg Metropolis. The Evolution of Body and City in Science Fiction Narratives." In: Cinema Anime. Critical Engagements with Japanese Animation. Hrsg. v. Steven T. Brown. New York [etc.]: Palgrave Macmillan, 2006, S. 81–111. |
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Penicka-Smith, Sarah: "Cyborg Songs for an Existential Crisis." In: Anime and Philosophy. Wide Eyed Wonder. Hrsg. v. Josef Steiff und Tristan D. Tamplin. (Popular Culture and Philosophy, 47.) Chicago: Open Court, 2010, S. 261–274. |
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Riechert, Nadja: "»Als würde man plötzlich durch einen Spiegel treten und seinem Ebenbild begegnen«. Geist und Identität in Mamoru Oshiis Ghost in the Shell." In: Vom Binge Watching zum Binge Thinking. Untersuchungen im Wechselspiel zwischen Wissenschaften und Popkultur. Hrsg. v. Martin Böhnert und Paul Reszke. Bielefeld: Transcript, 2019, S. 203–224. |
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Rosenbaum, Roman: "Mizuki Shigeru’s Pacific War." In: International Journal of Comic Art 10.2 (2008), S. 354–379. |
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Ruh, Brian: "Producing Transnational Cult Media. Neon Genesis Evangelion and Ghost in the Shell in Circulation." In: Intensities: The Journal of Cult Media 5 (2013), S. 1–23, . |
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Added by: joachim 2016-07-01 09:48 |
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Scharf, Oliver: "Verantwortung in Zeiten des Cyberpunk. Moral in Bezug auf technische Vermittlung in Ghost in the Shell." In: Vom Binge Watching zum Binge Thinking. Untersuchungen im Wechselspiel zwischen Wissenschaften und Popkultur. Hrsg. v. Martin Böhnert und Paul Reszke. Bielefeld: Transcript, 2019, S. 167–182. |
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Schaub, Joseph Christopher: "Kusanagi’s body. Gender and technology in mecha‐anime." In: Asian Journal of Communication 11.2 (2001), S. 79–100. |
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Schnellbächer, Tom: "Mensch und Gesellschaft in Oshii Mamorus Ghost in the Shell – Technische Spielerei oder engagierte Zukunftsvisionen?" In: Nachrichten der Gesellschaft für Natur- und Völkerkunde Ostasiens 77 (2007), S. 49–67. |
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Shin, Hyewon: "Voice and Vision in Oshii Mamoru’s Ghost in the Shell. Beyond Cartesian Optics." In: Animation 6.1 (2011), S. 7–23. |
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Added by: joachim 2014-03-05 23:57 |
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Silvio, Carl: "Refiguring the radical cyborg in Mamoru Oshii’s Ghost in the Shell." In: Science Fiction Studies 26.1 (1999), S. 54–72. |
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Ueno, Toshiya: "Japanimation and Techno-Orientalism. Japan as the Sub-Empire of Signs." In: Documentary Box 9 (1996). |
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Wetzel, Michael: "»Henry Goes to Hard-Boiled Wonderland«. Heinrich von Kleists Über das Marionettentheater und sein Fortleben in Mamoru Oshiis Ghost in the Shell." In: Schreiben nach Kleist. Literarische, mediale und theoretische Transkriptionen. Hrsg. v. Anne Fleig, Christian Moser und Helmut J. Schneider. (Rombach Wissenschaften, Reihe Litterae, 204.) Freiburg im Breisgau: Rombach, 2014, S. 301–336. |
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