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Goodbrey, Daniel Merlin: "Digital comics – new tools and tropes." In: Studies in Comics 4.1 (2013), S. 185–198.  
Added by: joachim 1/20/18, 5:12 PM
---: "Distortions in Spacetime. Emergent Narrative Practices in Comics’ Transition from Print to Screen." In: Storytelling in the Media Convergence Age. Exploring Screen Narratives. Hrsg. v. Roberta E. Pearson und Anthony N. Smith. New York [etc.]: Palgrave Macmillan, 2015, S. 54–73.  
Added by: joachim 11/26/19, 4:01 PM
---: "Foreword." In: Comic Book Geographies. Hrsg. v. Jason Dittmer. Stuttgart: Franz Steiner, 2014, S. 9–14.  
Added by: joachim 1/20/18, 5:28 PM
---: "Game comics. An analysis of an emergent hybrid form." In: Journal of Graphic Novels and Comics 6.1 (2015), S. 3–14.  
Last edited by: joachim 1/20/18, 5:11 PM
---: "Images in Space. The Challenges of Architectural Spatiality in Comics." In: Framescapes. Graphic Narrative Intertexts. Hrsg. v. Mikhail Peppas und Sanabelle Ebrahim. Oxford: Inter-Disciplinary Pr. 2016, S. 15–29.  
Added by: joachim 1/20/18, 5:10 PM
---: The Impact of Digital Mediation and Hybridisation on the Form of Comics. Thesis (DDes), University of Hertfordshire, School of Creative Arts 2017 (181 S.).  
Added by: joachim 5/24/18, 12:53 PM
---: "The Sound of Digital Comics." In: Writing Visual Culture 7 (2015).  
Added by: joachim 1/20/18, 5:15 PM
WIKINDX 6.5.0 | Total resources: 13622 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Comicforschung-Bibliographie Stil (CFB)


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