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Goodbrey, Daniel Merlin. "Digital comics – new tools and tropes." Studies in Comics 4. (2013): 185–98.   
Added by: joachim 20/01/2018, 16:12
Goodbrey, Daniel Merlin. "Game comics: An analysis of an emergent hybrid form." Journal of Graphic Novels and Comics 6. (2015): 3–14.   
Added by: joachim   Last edited by: joachim 20/01/2018, 16:11
Goodbrey, Daniel Merlin. "The Sound of Digital Comics." Writing Visual Culture 7 2015. Accessed 28Sept. 2016. <http://www.herts.ac.uk/ ... 6/wvc-dc-7-goodbrey.pdf>.   
Added by: joachim 20/01/2018, 16:15
Goodbrey, Daniel Merlin. "The Impact of Digital Mediation and Hybridisation on the Form of Comics." DDes Thesis. University of Hertfordshire, 2017.   
Added by: joachim 24/05/2018, 12:53
Goodbrey, Daniel Merlin. "Foreword." Comic Book Geographies. Ed. Jason Dittmer. Stuttgart: Franz Steiner, 2014. 9–14.   
Added by: joachim 20/01/2018, 16:28
Goodbrey, Daniel Merlin. "Distortions in Spacetime: Emergent narrative practices in comics' transition from print to screen." Storytelling in the Media Convergence Age. Exploring Screen Narratives. Eds. Roberta Pearson and Anthony N. Smith. London: Palgrave Macmillan, 2015. 54–73.   
Added by: joachim   Last edited by: joachim 26/06/2025, 07:38
Goodbrey, Daniel Merlin. "Images in Space: The challenges of architectural spatiality in comics." Framescapes. Graphic Narrative Intertexts. Eds. Mikhail Peppas and Sanabelle Ebrahim. Oxford: Inter-Disciplinary Pr. 2016. 15–29.   
Added by: joachim 20/01/2018, 16:10
Goodbrey, Daniel Merlin. "Game Comics: Theory and Design." Comics and Videogames. From Hybrid Medialities to Transmedia Expansions. Eds. Andreas Rauscher, Daniel Stein and Jan-Noël Thon. London, New York: Routledge, 2020. 45–60.   
Added by: joachim 22/02/2026, 13:56
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