BOBC     Bonner Online-Bibliographie zur Comicforschung

WIKINDX Resources

Augereau, Olivier, Motoi Iwata und Koichi Kise: "A Survey of Comics Research in Computer Science." In: Journal of Imaging 4.7 <> (11. Nov. 2018) 
Added by: joachim (11 Nov 2018 13:32:09 Europe/Berlin)   
Resource type: Web Article
Languages: englisch
Peer reviewed
DOI: 10.3390/jimaging4070087
BibTeX citation key: Augereau2018
Email resource to friend
View all bibliographic details
Categories: General
Keywords: Comicforschung, Digitalisierung
Creators: Augereau, Iwata, Kise
Collection: Journal of Imaging
Views: 3/45
Views index: 3%
Popularity index: 0.75%
Attachments   URLs
Graphic novels such as comic books and mangas are well known all over the world. The digital transition started to change the way people are reading comics: more and more on smartphones and tablets, and less and less on paper. In recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in the future. Early work focuses on low level document image analysis. Comic books are complex; they contains text, drawings, balloons, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human–computer interaction, etc. with different sets of values. We review the previous research about comics in computer science to state what has been done and give some insights about the main outlooks.
wikindx 5.7 ©2018 | Total resources: 12236 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Comicforschung-Bibliographie Stil (CFB) | Database queries: 51 | DB execution: 0.27047 secs | Script execution: 0.28693 secs

PHP execution time: 0.01502 s
SQL connection time: 0.00020 s
SQL execution time: 0.27027 s
TPL rendering time: 0.00164 s
Total elapsed time: 0.28693 s
Peak memory usage: 1.8003 MB
Memory at close: 1.7491 MB